Jace TMS. Draw 4 cards every turn, not counting your draw phase, and one of them is guaranteed to be a land. Broken? Too bad this is banned in Legacy.
Posted By:
SereneChaos
(4/19/2011 8:41:45 PM)
Unbanned!
Posted By:
SgtSwaggr
(6/20/2012 5:12:34 AM)
This is SUCH an automatic-include in Kaalia Commander decks. Fixes the mana beautifully, and good lord that deck actually needs it. Your whole game plan is based around high-cmc, probably multicolored Demons, Dragons, and Angels. You need this card almost as much as you need Demonic Tutor.
Posted By:
DarthParallax
(11/1/2011 5:22:26 AM)
Bill Bailey: Pimpin' medieval-stylie since 1994.
Posted By:
Reliquium
(1/11/2012 7:47:04 AM)
A very awesome card in decks that utilize things like Wild Mongrel and similar cards, because it can give you a ton of fodder to drop from your hand. Also is really great for thinning out your deck. Even if you only get 3 lands out of it over the course of the game that's half the cost of a rampant growth you paid for those 3 lands.
Also, if you go second in a 1v1, here's how you do it.
Turn 1: Opponent drops a land, does whatever. On your first turn, drop a land and play something (this is important!)
Turn 2: Your opponent drops a land, and does whatever. On your second turn you play this,but don't play a land.
Turn 3: Your opponent touches face to palm when they realize you're getting 3 lands next turn.
It's an early play that may lose you tempo early on, but hopefully your land advantage later on will help you in the midgame.
Posted By:
Akromar
(2/22/2010 12:29:14 PM)
one of the few examples of the spell being better than the creature
Posted By:
BambooNickel
(9/23/2009 7:37:59 AM)
"Wario's gonna WEEN!"
Posted By:
Ferlord
(2/28/2012 5:21:29 PM)
three lands is quite insane, if only to thin out your deck
Posted By:
phantom.lance
(7/25/2010 12:23:20 AM)
It's not even a sorcery or an instant...
Posted By:
Hibron
(8/9/2010 5:13:56 PM)
Armagedon is all you need but an excellect card without it too
Posted By:
jonfck
(8/23/2010 6:49:58 AM)