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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.627 / 5  (51 votes)
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If it gave my creature vigilance I'd play it, even if the CMC and equip were 3 instead. I wonder what R&D was thinking when they made the CMC 2 while Infiltration Lens got away with 1...
3.5/5

also, in a mono white deck. this is terribly worse than high ground.
Posted By: raptorman333 (3/16/2012 9:16:43 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


A bit too expensive, 1 and Equip 1 would have been fine for something like this.
Still, giving Darksteel Myr the ability to uber-chump not one but two creatures? Well worth it.
Posted By: DoragonShinzui (4/10/2012 7:24:28 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Works okay with indestructable creatures, creatures with a relevant protection, or some way of negating the damage (Ghostly Possession on your own creature, or damage prevention fast effect).

I agree that the cost could afford to have been dropped though. 1 to cast this wouldn't have been too OP.

2/5
Posted By: Eddie_Antilles (7/22/2012 1:41:32 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Waste of a card slot even inside of block. The card should have at least given some sort of bonus for two mana to cast. Card should cost 1 or 0 and then 1 to equip because the ability is trash.
Posted By: wholelottalove (10/18/2012 8:48:45 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This on Engulfing Slagwurm, Guard Gomazoa or Gomazoa is quite useful.

I have no problem with the mere 2 to cast and 1 to equip. That's pocket mana.
Posted By: Dragonshoredreamz (6/4/2013 5:02:13 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Can be very effective if you run a lot of indestructible/protected creatures, or creatures that do nasty stuff to those they block (like Wall of Frost). Other than that, though, it loses effectiveness pretty quickly.
Posted By: mrchuckmorris (7/30/2013 1:22:59 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


High Ground
Posted By: GrimjawxRULES (3/5/2014 12:48:03 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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