Good card for turning the game around. Plus, there's something uniquely satisfying about playing this in an EDH game and stealing someone else's Commander.
Posted By:
Cactmoore
(11/4/2011 9:58:34 AM)
Hey, can someone settle something for me quick. If two Mind Control cards are applied to the same creature, let's say Player 1 has a nice beastie, and Player 2 Mind controls it, then Player 3 Mind controls it, Does the creature belong to player 3, or does it untap durring Player 2's untap phase as well, where the active player gets priority? Also, if a mind control is on a creature, and I use a Captivating Vampire to take it back, it does not remove the enchantment, nor does it add one, is it me or my opponent that would control this creature? I guess streamlined, How often does the game check this enchantment effect. I have Googled the hell out of this, someone help me!
Posted By:
Xaqery_H
(11/4/2011 11:54:39 AM)
For anyone who's wondering the same as Xaqery: the most recent such effect takes precedence. So, whatever effect most recently changed the creature's controller is the one that applies.
Posted By:
Kingreaper
(1/2/2012 6:57:47 PM)
omg i love this card :D its a life saver! i was dueling one of my friends and he starts laughing after he draws (very late game) and shows his hand to our friends.......he played 2 Dark Rituals and a Demon of Death's Gate and he passed the run to me.... i drew my card and laughed even harder than him! i played this card and a kicked Rite of Replication and the rest is pretty much self-explanitory......oh and our life totals when this happen was me: 6 and Friend: 27
he uses vamps and i run G/U deck :D boy those wer some good times (earlier today actually :D)
Posted By:
Bioshockboy7
(1/9/2012 7:52:49 PM)
You're better off paying {3}{U}{U}{U} for Volition Reins, which lets you target any permanent and untaps it.
Posted By:
blindloyalty
(2/5/2012 4:00:19 PM)
Underrated card. Waltzes around hexproof with impunity and makes the "target" your own to boot. Can completely change board state and always catches players by surprise. The more drawn out the game is, the more dangerous this card is, especially in legacy. If the creature already has auras on it, and even equipment, the headache + card advantage is amplified further. Nothing better than beating someone with their own beatstick. In terms of fun, flavor, playability and art this is a 5/5 in my books.
Posted By:
Bonghoots
(2/17/2012 11:08:58 AM)
One of the best cards in modern day Magic the Gathering
If you're playing Mono Blue, or even Support Blue, then this card is essential
If it doesn't mix with your deck mechanic, then keep it as a side deck card as it is THE card to use against overpowering creature-based decks!
Although Mind Control is hard to cast until at least turn 5 or 6, this card is worth it when you just can't help but kill your opponent with their own Sphinx of the Steel Wind!
Posted By:
Wolfman17
(3/2/2012 2:46:21 PM)
If someone plays this on a creature you control and you destory the enchantment do you regain control of the creature or does it go to the graveyard like the original control magic card?
Posted By:
brandonr189
(3/14/2012 7:24:40 PM)
The comparison shouldn't be just to Control Magic. It should be to Treachery as well. This is strictly worse than both and still manages to be good.
Posted By:
Continue
(2/21/2013 8:13:43 PM)
A blue finisher, as odd as it is. When you finally let slip that you didn't counter their huge thing you get two bonuses:
-You mind control their finisher
-You played it off like you didn't have counterspells; which you should/do
Fantastic way to force an opponent to use another card and mana to try and stop their own creature; good times.
Keep in mind that if you Mind Control (or any similar effect) on your own Treacherous Pit-Dweller or Gilded Drake and they destroy the enchantment, you keep the creature.
Posted By:
blurrymadness
(7/8/2013 11:19:42 PM)