Ironshell beetle has found himself a tribe! I still wish I had a more compelling reason to run him though....
Posted By:
Pelusosa
(4/29/2012 8:40:43 PM)
It's a Grizzly Bears, except that if you play him late in the game, you can always give that +1/+1 boost to the huge beater you cast last turn. Flexibility is a good thing! Also... a slightly different Graft?
Posted By:
Trygon_Predator
(4/28/2012 9:21:18 AM)
a great common... for 2, it can be a vanilla 2/2, or it can give you an option. in either case, more board presence is never bad. Thumbs up :-)
Posted By:
ToAsTy42o
(4/29/2012 3:18:01 AM)
If you put the counter on himself, you suddenly discover that he is a Human Scout Bear.
Posted By:
Totema
(5/8/2012 1:57:55 PM)
I dub thee Build-a-Bear
Posted By:
New_Flesh
(8/14/2012 5:51:16 PM)
This card was the unsung hero of my pre-release night for me. I combo-ed him with Cathars' Crusade, Cloudshift, and Emancipation Angel to get me a trio of 9/9's. This card rocks.
Posted By:
Speednat
(4/30/2012 11:10:20 PM)
This guy was a staple in my pre-release deck. He's not flashy and a lot of people will skip over him. But he can impact the game either early or late. Really, a card doesn't have to be some Eldrazi legendary to be useful.
Posted By:
RedJaron
(5/2/2012 4:37:50 PM)
to get a 1/1 and stop your Treacherous Pit-Dweller from turning traitor? Yes please!
Posted By:
RunedServitor
(7/4/2012 12:24:00 PM)
I actually like this card. Not only is it a 2/2 for 1G, which is fairly decent by itself, it can also boost another creature if desired. I know it's not that flashy, but there is a certain beauty in its deceptive simplicity.
Posted By:
Eternal_Blue
(4/30/2012 1:43:25 PM)
Interesting, this is not that bad of a guy.
Posted By:
lorendorky
(4/26/2012 9:14:19 PM)