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Community Rating: 3.802 / 5  (116 votes)
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@MrBarrelRoll : You've forgot a reaaaally cool combo possibility with Cracking Counterpat : since it produces a token, you can copy a card with a good "as it enters the battlefield" effect, for example Armada Wurm, or even something like Acidic Slime, wich isen't bad at all and is cheap, so it can be used in a cheap deck. Then, you populate with any cards, or even with Growing Ranks, and you get to trigger a nice ability more often.

So, a big + for Counterpart when it's used with some Return to Ravnica cards.
Posted By: MasterMoumoute (10/13/2012 10:26:42 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Hugomanen: What a waste of this card. If you already had 7 mana out, why wouldn't you get a bigger creature with a more dangerous effect than guttersnipe like Djinn Illuminatus (using the same theme).
Posted By: Lifegainwithbite (1/7/2013 4:46:30 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Awesome with the Populate mechanic. Imagine Cackling Counterparting your Armada Wurm or your Thragtusk. Now you have a token that you can use populate on, that either generates another Wurm token or gains you 5 life when it comes into play. Too much fun!

Also, obviously, Parallel Lives for double the fun!
Posted By: Borborygme (1/11/2013 12:40:24 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Really helps Biovisionary get some friends pretty quickly when combined with populate effects.
Posted By: SyntheticDreamer (1/29/2013 7:34:59 PM)
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I'll always remember this season as "the standard where you could populate Thragtusk tokens".
Posted By: BegleOne (5/4/2013 11:07:40 AM)
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You know what's a great way to abuse this with either Mnemonic Wall and Archaeomancer??? Casting Cackling Counterpart to copy ( sexy aliteration there, guys ) either the wall or the wizard, then once the spell resolves the ability of the token will trigger, ergo bringing back the spell back in your hand. AND if you have High Tide it just makes it even FUNNIER!!
Posted By: Jokergius (8/10/2013 7:13:45 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Love it in UG card advantage/control/ramp. It just works so, so well with Eternal Witness. Have 3 mana up at the end of your turn (and confident that your opponent won't be able to remove in response)? Use your pseudo-activated ability "1UU: put a copy of Eternal Witness into play". With other useful cards in the graveyard, you can also pinch it if you need to, and get out, say, a Mana Leak or Cryptic Command.

Both cards have some viability on their own (there are far worse things than ramping at instant speed by copying a Noble Hierarch/Birds of Paradise, and with value control cards Eternal Witness just loves that kind of deck), and the two combining to form a potential wincon and also make use of any excess mana you find yourself with is great.

It's even rekindled my love affair with Urban Evolution. Oh, so you end up getting up to 9 mana and using all your cards in hand? Make 3 tokens at will. That's pretty good when you consider you aren't running cards that are potentially dead... (see all)
Posted By: JaxsonBateman (1/18/2014 8:09:54 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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