@Guest57443454: So true. Blue control decks often sank their unused mana into stuff like this to get a card at the end of their opponent's turn. It also gave Green and other colors with no real way to draw extra cards in those days a way to draw cards late game.
Posted By:
Equinox523
(5/18/2011 10:00:21 AM)
A useful, reuable source of card draw, was widely played back in the day, whoever gave it .5 doesn't know their history...
Posted By:
Guest57443454
(7/1/2009 3:02:39 PM)
Back in Alpha / Unlimited / Revised, this was the only repeatable card drawing option available (well, Library of Alexandria, but that was hard to get even by the era of Revised.)
It's overcosted now (and was awfully expensive even then), but it did see a lot of use back in the day.
Posted By:
Aquillion
(4/18/2013 7:56:01 PM)
Let's play 8 to draw one card! Yeah! And then, we decide between paying four mana for one card or one blue mana for three cards!! Wahoo!
Posted By:
divine_exodus
(11/16/2010 5:38:28 PM)
@Wannabe Jedi: Well, your opponent might flash in an Underworld Dreams mayhaps?
Posted By:
psychichobo
(12/11/2012 12:43:16 PM)
I give it a .5, because it's worthless now. Maybe if it didn't require tap, or maybe if it didn't cost so much it would be worth something. I'd rather just splash blue if I want to draw more. If I don't want to splash, then I don't deserve the benefit.
Posted By:
InternetNinjacy
(9/21/2010 1:21:28 PM)
i love how it says may.
if i didn't want to draw a card, why would i pay the activation cost?
Posted By:
WannabeJedi1337
(2/29/2012 8:46:13 PM)
They printed this in the same set as ancestral recall.
Posted By:
TheWrathofShane
(8/9/2013 9:35:25 AM)
It may cost a lot more than AR mana-wise, but lets compare the cost dollar-wise, shall we?
Posted By:
Ibn_Shisha
(10/13/2013 8:39:31 AM)