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I see no one has made mention of the fact that this is really good against replicate and a good way to shutdown someone's Epic Experiment (just wait till they throw all their exiled instant and sorcery cards on the stack and overload counterflux). Plus this spell can only counter spells you don't control, so you can counter a fat stack without any worry of countering any of your spells already on the stack. The overload may be situational, but wouldn't you rather have the option for when the situation arrives than to sigh and wish you had the option?
The fact that this is a counter spell that cant be countered for 3 cmc makes it pretty solid and gives it an edge over almost any other counter spell (except for certain circumstances). Even if someone redirects it, they still cannot redirect it to any of your spells, so they would have to throw a card out just to redirect it to (giving you card advantage). This fact gives it an edge over the only other uncountera... (see all)
Posted By:
BeefSupreme
(4/8/2013 6:39:27 PM)
I'd be curious to find out how this resolves.
Say for instance I Cyclonic Rift an opponent's field at the end of their turn, take my turn then cast Counterflux for it's overload as they cast the first spell of their turn. Can they just let it resolve then resume casting? Is that whole turn covered by the effects of Counterflux? Can they get around it by declaring an attack phase followed by their second main phase?
Posted By:
Odee
(4/14/2013 3:22:06 PM)
Counterflux may go up in value now that Dragon's Maze is coming out and those fuse cards are going to be floating around.
If I'm not mistaken, fusing both spells on a Dragon's Maze split card counts as two spells and not as a single spell, with the caster choosing which of the two goes on the stack first.
Posted By:
sheebishere
(4/18/2013 1:28:36 PM)
@Odee:
No. The word "spell" explicitly refers to "cards (and copies of cards) on the stack". If your opponent casts a single spell during, say, their first main phase, and you overload Counterflux (which you can), it will counter that single spell. However, if your opponent casts more spells later in the turn, they will most likely resolve normally, because Counterflux has already resolved and had its effect.
In short, no, Counterflux will not retroactively counter anything. If you overloaded it, when it resolves, it will remove every spell you don't control from the stack, but it won't later remove spells that are put there after the fact.
Posted By:
Doghealer
(4/18/2013 2:13:46 PM)
@sheebishere re: value increase for Dragon's Maze. Split spells with fuse will count as a single spell as far as the stack is concerned. There is also no choice in the matter of resolution order. The order is determined from left to right on the card.
In Standard, I see this as mostly a Cancel with R requirement with the bonus of not being able to be countered. It should only be in late game scenarios against specific decks that an opponent could cast a threatening spell and still have enough mana to counter your counter. I can't comment too much on value outside of Standard.
Posted By:
BoilerHorty
(4/28/2013 8:14:10 AM)
No people, you cannot counter all of their spells.
Because the spells resolve right after they aren't responsed upon.
Although it kills storm, it kills all on stack spells.
And it will surprise anyone who just blasts all of their archive traps on the stack immedietely thinking you do not have a spell like this.
Split cards are single spell.
Posted By:
Winhert
(5/6/2013 6:04:00 AM)
@LordRandomness: Yes, it CAN be redirected. Say they cast Lightning Bolt, you respond with Counterflux, and they use Swerve on it.
At the time that Swerve resolves and allows them to pick a new target, it's still on the stack and you don't control it, so it's a legal target for Swerve. After that, it resolves and Counterflux fizzles because its only target is gone.
Re-reading, I see your point of being unable to target your own spell in a counterspell war. Not that that really mattered, since they'll always have one counter left on the stack that you tried to counter.
Just as a mention: Counterflux would be an illegal target for itself even if it didn't have the "don't control" clause. A spell or ability on the stack is an illegal target for itself even if it is redirected.
Of course, if you're afraid of getting redirected, pay the Overload. You can see that as paying one additional mana to make sure that your counter gets through, no matter what.
Posted By:
Toraka
(6/15/2013 1:07:14 AM)
I love this card. I had to make an account just to comment on it. Now i don't mean its great or overpowered but it fits my favorite kind of meta, the resounding ability to tell an opponent, No. Here you for 4 cc you can do it to the whole stack while letting your own spells through. That's nice. Personally I rather it have been U/W. Not for flavor or anything like that that because to be honest i can't say I know enough about the guilds and dual colors to talk about that, just a personal preference. On top of everything, it can't be countered.
Posted By:
Ariem789
(6/20/2013 3:43:00 AM)
@Toraka No, swerve cannot do that, spells controlled by the controller of counterflux are illegal targets for counterflux. From the rulings on swerve:
You don't choose the new target for the spell until Swerve resolves. You must change the target if possible. However, you can't change the target to an illegal target. If there are no legal targets, the target isn't changed. It doesn't matter if the original target of that spell has somehow become illegal.
Swerve could redirect it to another spell not controlled by the controller of counterflux, but that's it.
Posted By:
CogMonocle
(6/22/2013 1:32:18 AM)
Great Counterspell. Used my foil copy to counter his Yawgmoth's Will, he tried to counter my counterflux, lol. :) 4/5 the one Red makes it a badass counter.
Posted By:
Silence9
(10/15/2013 1:26:39 AM)