Everyone seems to be forgetting that this card's effect is a MAY, meaning you don't have to use it every turn. Sure it's hilarious to use this in a casual game to make things crazy until you're swapping lands each turn, but I find the best use of this card is as sideboard tech in limited. If you know your opponent has some mythic bomb that can win the game on it's own, just drop this and dare them to play it.
Doubles as removal for that last blocker so you can get in a lethal attack.
Posted By:
Iktomi
(10/24/2012 5:55:05 AM)
I feel like this shouldn't be optional. You could build a very fun deck around forcing your opponent to trade the currency back for junk.
Posted By:
EyeballFrog
(11/4/2012 5:40:12 PM)
@Firesplitter. : I agree that this is a bad card for constructed regular play.
But I think this wasn't intented to be played in a regular match anyway, but for multiplayer casual game. It screwed up the game so fast. Best card if you want to be the jerk in your group.
Posted By:
Anzu-chan
(12/29/2012 7:17:12 AM)
3/5. It has some limited potential and maybe some constructed uses, but this card is more geared towards casual formats. Although this is one of those cards that screams "build a deck around me!"
Posted By:
chrome_dome
(1/12/2013 6:56:44 AM)
I know its been said before but Venser. All the way. I use Puca's mischief early on to start stealing stuff and then segue into this and REALLY start taking their stuff. Most people will rage-quit once you start stealing their lands
Posted By:
Smoke_Stack
(2/5/2013 10:18:42 AM)
I just noticed something on the art: The coins don't have a reflection, but neither does the guy taking them.
Posted By:
Skeletextman
(3/31/2013 5:24:50 PM)
This card's rating severely subverts its fun value. Would make more sense flavourfully as a colored artifact, but this card makes for serious fun multiplayer.
BRB making a super casual bartering deck with this, Tin Street Market, and Trading Post.
Posted By:
PopcornBunni
(7/1/2013 12:27:06 AM)
Gonna put this in a deck with Crawling Filth.The idea of this card is to force your friends to play unbelievably crappy permanents.
Posted By:
blurrymadness
(7/1/2013 9:09:05 AM)
Highly reminiscent of Puca's Mischief. Giving up this for something like a Blightsteel Colossus can save the game. It's just a real shame that you:
1. Have to give this enchantment.
2. Only activates on your upkeep.
3. Costs .
Obviously, Switcheroo can't be compared because there are too many differences. It can (and will) be a problem if you do play this in Zedruu EDH since they'll choose her first.
For best use of this, play this when you have very few non-land permanents out. That way, you'll only have to lose lands while they lose whatever.
Posted By:
Ferlord
(7/3/2013 7:25:02 PM)
I got this as the last card in draft. On its own it's a pretty weak rare but played with cyclonic rift or a similar card it's very viable.
Posted By:
Paregmenon
(7/16/2013 1:54:05 AM)