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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.868 / 5  (53 votes)
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Would love to use this in conjunction with Overgrowth. That'd be phenomenal. Throw in anything like a Jade Mage or an Ant Queen and you've got yourself a Verdant Force.
Posted By: Hercynian (3/21/2013 7:49:48 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Fog is happy :)
Posted By: skorpionrazor (4/19/2013 3:22:17 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This plus verdant haven could be fun
Posted By: blazenz (8/12/2013 4:40:54 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This thing is amazing with instant speed spells! Why is it rated so lowly?
I was cataloging my cards (don't ask why) and saw Ranger's Guile. Now, this card sticks its face in Blue's territory with a counterspell to anything that targets a creature you control, and it only costs G.
Another opportunity is a giant growth. The ability to give +3/+3 to your creature with that one green mana is great when you're playing the defense.
Mending touch can save your creatures. Burst of strength can untap them to block. And these are only options for mono-green! Imagine the possibilities for guild or shard decks where you can put this on a dual or more land!
Posted By: WindMasterArceus (8/29/2013 6:50:18 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


According to Strionic Resonator, this type of effect, as seen on Seedborn Muse and Prophet of Kruphix and others, is NOT a triggered ability, nor an activated one. It probably won't matter most of the time, but this effect does not use the stack, and thusly can't be countered... I just thought that was rather interesting...
Posted By: Raexs (12/1/2013 1:20:23 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@WindMasterArceus Yeah, I know you can draw it, play it, and now have one mana open on the next turn. Problem is that the other card that does that? Any basic land.

But this allows you to play your 4th land, your 4 drop, this and then still have Ranger's Guile up... except you tapped one to play this, so it's actually still a 3 drop.

But if you played this on turn 3, then you could play this, 2/2 bear and a land, and then 4 drop on the next turn and have hexproof up. Except your opponent **knows that**, and so will wait till you tap out, and then blow your creature away on your turn.

But if you played this on turn 1, then... and stop while you do the maths on this being in your opening hand compared to on any turn of the game, considering we've established that it's worse than a Forest at any other point.

And even if you manage to come up with a situation where it's equivalent to a Basic Forest, you know what else does everything this does but also ramps you and can damage your opp... (see all)
Posted By: deworde2510 (3/11/2014 10:34:33 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Use with Underworld Connections for more card draw, Verdant Haven for two mana on your opponents turn, or to keep a mana open for regenerating Lotleth Troll. Its got its uses.
Posted By: RamenAwesome (4/18/2014 10:32:24 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Good for Blue Green with flash or counterspells (or other instants). Especially if you do not have the rare seedborn muse or prophet of kruphix.
Posted By: DwarvenLieutenant (5/14/2014 9:20:37 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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