Use in large edh games with people you don't intend on being friends with.
Posted By:
Lord_of_Gelectrodes
(11/11/2012 12:24:26 AM)
I'm looking forward to using this at the multiplayer tables with Crypt Ghast and Whispering Madness.
Posted By:
Lief098
(2/12/2013 10:18:17 AM)
In Edh this has been renamed Colonic Rip. It hurts and leaves a fowl taste in your mouth when you are on the receiving end.
Posted By:
@go
(7/10/2013 5:22:59 AM)
: All other players hate you.
Posted By:
Continue
(7/27/2013 9:28:34 PM)
@Mostly Lost - Planeswalkers pull creatures from wherever they are in the multiverse through the blind eternities and onto wherever they are fighting. Artifacts are much the same I imagine, enchantments are more like spells weaved wholesale. Blue is the color that understands how magic works, and return to hand effects are represented as unweaving the spells that brought summoned creatures, thus sending them back. Since the spells are essentially being undone instead of the creatures/artifacts/enchantments getting killed or broken, the mage still has the ability to call them back.
As for this card, it is stupidly good. In EDH and other casual formats it may be too good. Its the kind of powerful that makes multiplayer games unfun sadly. The normal spell is good and early game playable, the overload is a game ender. That kind of versatility is incredibly powerful. Not sure we will see legacy play, but standard, modern, extended and EDH will love it.
Posted By:
Enelysios
(12/3/2013 8:11:48 AM)
I'd like to join the other fellow blue mages before me and say that this card is broken. It's powerful...it wins you a game pretty much regardless of how far behind you are. In your typical kitchen table game: other players turned out to be crazy fast and you're limping behind? Now you're in control of the game. You're already in the lead and want it to stay that way? No problem. Someone brought their annoying nigh untouchable enchantment deck? Hahahahaha. Even at 6 this is cheap for what it does (not to mention you can lower the price quite easily nowadays) and the splashable mana requirement allows you to run this as a one sided wrath even in your aggro or midrange decks as a finisher.
What I would suggest is either have this cost even more OR have it wrath only a single player. That way, you can actually use it as a pretty good answer to broken stuff, yet it won't win you a game outright. Nah, who am I kidding. With Nykthos, Shrine to Nyx even competitive fo... (see all)
Posted By:
LungDrago
(1/21/2014 9:12:53 AM)
11 ratings so far. 5/5 stars. All is as it should be.
Seriously, I expect this card to be responsible for roughly half of the rage-scoops we'll see for the next 2 years of standard. This is the real deal, folks. A strong bounce card that turns into a total blowout that's pretty much resistent to changes in the meta-game. Things like threat density, deck speed, and creature toughness change, but pretty much everyone relies on nonland permanents, and bounce is always a strong tempo play. Expect to see a lot of this guy.
Also, fan-freakin'-tabulous art.
Posted By:
Lyoncet
(9/25/2012 9:07:00 PM)
7 mana, win the game at instant speed. Sounds fair to me.
Posted By:
Firesplitter.
(9/26/2012 2:52:34 AM)
Perfect in almost every way. But I wish the Overload wasn't so splashable and more like Mizzium Mortars. As is, everyone and their moms, and their moms dogs will be using this in a splash blue deck that can get to 7 mana. Otherwise it's perfect.
Posted By:
Redgurr
(9/26/2012 2:12:55 AM)
I've seen this card cast for it's Overload cost 5 times since RTR release. Of those 5, 3 of them were against aggro decks and they immediately scooped. The other two were against control-ish decks and they were never able to recover. Do not underestimate this card.
Posted By:
ZeoStar
(11/23/2012 11:49:29 AM)