Infinite combo potential with Aggravated Assault
Posted By:
Paleopaladin
(2/7/2012 11:31:52 PM)
Death is playable and excellent by itself, aside from being strictly worse than Reanimate. Life is just gravy.
Posted By:
Axelle
(7/29/2012 11:36:51 PM)
Double win condition:
-Win by swinging with weenie lands
-Win by reanimating fat
Works great for it's versatility. You may still choose Reanimate over it for it's ability to target opponent's graveyards; saving you $140 while allowing you play tarmogoyf :)
Each of the two cards is more versatile in it's own way. I'll be trying both, but I feel that it's much harder to deal with an instant swing of 8-10 land damage than it is to deal with a reanimated goyf. One is hastey and not vulnerable to main-deck hate most of the time; and it works with almost any kind of hate the opponent can reasonably expect to have. You can even mid-game swing for 5-ish. Consider Gaea's Anthem in casual to make those lands hit hard.
Posted By:
blurrymadness
(7/23/2013 10:49:07 AM)
@ScissorsLizard: It's not only odd, it's extremely ironic. "Death" should, well, cause something to die.
Posted By:
Tiggurix
(9/19/2013 11:22:16 AM)
I wouldn't compare death to reanimate despite the obvious similarity, but reanimate is strictly better than the death side of this card, that's obvious, in your reanimator deck you'd run reanimate over this any day. What about exhume though? They're both reanimating sorceries that cost with a drawback. If your metagame is dredge and reanimator heavy, exhume is a bad option, if your meta is aggro heavy this is a bad option. It all depends on the flavor of the month. The card is by no means bad or obsolete. It really shines in the mirror.
Posted By:
Lazrbeams
(2/26/2014 8:28:00 AM)