Seems abusable.
Posted By:
lorendorky
(4/26/2012 11:55:41 PM)
I wonder if he shares a ship with Deadeye Navigator.
Posted By:
Lagren
(5/8/2012 8:14:10 AM)
Good to run in a Mono - Human Deck.
Posted By:
2Plus2EqualsTricycle
(5/26/2012 1:13:11 PM)
seems like a decent card.
good way to save a chr from sunblast. It seems underrated, given that you can perma lock a card during a opponents up keep. It's also a 2/3 for 3 mana. That's pretty solid blocker also! this card is probably best in draft. but I could see it being very good vs many decks. What if; someone builds a deck based on "loner" ability, u can tap their 1 chr, and prevent them from attacking. I'd say a solid 3.5, to 4 star card imo.
Posted By:
Matsumoto
(5/27/2012 8:07:19 AM)
This card can be abused a bit by flickering humans.
Posted By:
MasterPlo
(7/28/2012 2:08:23 AM)
Is it a man or a woman?
2.5/5 Stars
Posted By:
Hunter06
(2/3/2013 3:01:38 PM)
Okay, this isn't exactly world-changing material, but it just hit me that the good Captain can tap other players' lands--something very few cards can do in Standard any more. I propose the following, for fun:
Cloudshift
Archaeomancer
Captain of the Mists
This would allow you to repeatedly lock down lands (or creatures) for 1WB, and you'd never lose your Cloudshift.
Posted By:
TzarChasm
(3/9/2013 6:03:34 PM)
@TzarChasm You'd actually need two Cloudshifts, as Cloudshifting an Archaeomancer won't allow you to return the casted Cloudshift to your hand as it hasn't finished resolving yet.
Posted By:
skoh-fley
(4/8/2013 3:07:44 PM)
@skoh-fley: No, actually that's wrong. Because triggers can't go on the stack in the middle of the resolution of a spell or ability, cloudshift would be a perfectly valid target for archeomancer.
Posted By:
the_nonaffiliated
(5/8/2014 9:27:19 AM)