Makes Pestilence, Consume Spirit and Tendrils of Corruption usable in a multicolor deck.
Posted By:
Dankirk
(10/29/2012 5:30:42 AM)
So darn good, and probably my favourite land because of the possibilities it opens up while still remaining easy to include. In any Bx deck, it makes landbases easier. In monoblack, it can ramp alongside Cabal Coffers. It can let you feel more comfortable using utility lands that usually only tap for colorless, or don't tap for mana at all, as it gives them the option to tap for black. Plus, being in black, you can easily tutor it up - I know whenever I include my 'Cabal Coffers package' (2x Urborg, 4x Cabal Coffers) in a deck, I include 4x Expedition Map and 4x Beseech the Queen and rarely have an issue getting at least one Urborg+Coffers online.
Very powerful for what might at first seem to be a small effect.
Posted By:
JaxsonBateman
(11/25/2012 8:35:21 PM)
This is one of the very few cards I'll rate 5/5. It's useful for a wide variety of purposes, and it's painless to include in a deck, since it just replaces an ordinary swamp.
Posted By:
sonorhC
(1/3/2013 11:01:50 AM)
oh, Gwendlyn, what have you done this time?
Posted By:
Tezz
(2/3/2013 3:32:42 AM)
This card is so good. It even lets people run drain life or consume spirit in multicolored decks without any problems. It also solves all other problems you might encounter when playing black spells in multicolor. What's not to love about it?
Posted By:
S733L
(3/30/2013 3:22:27 PM)
@Doaj - I'm hoping that you're kidding, but in case you are not: Creatures having the Swampwalk mechanic can attack, block, and be blocked like any other creature without a mechanic. The change comes if your opponent controls at least one Swamp basic land(not any land that produces ). At that point, they can still attack and block normally, but they are unblockable. As Urborg, Tomb of Yawgmoth makes every land card a Swamp in addition to the other types, creatures utilizing the Swampwalk mechanic are now unblockable. If your Urborg becomes the target of land destruction, that extra Swamp ability is lost, and Swampwalk creatures lose their evasion.
If this is put into play, any lands that you and your opponent control all become Swamps in addition to their other types. Therefore, Swampwalk creatures on both sides become unblockable until Urborg, Tomb of Yawgmoth is removed from play. If both players control Swamps, your Swampwalk creatures cannot block your opponents' Swampwa... (see all)
Posted By:
MagicBrad
(4/20/2013 10:28:46 AM)
everyones thinking too small,
turn1 overgrown tomb into dark ritual intoentomb targeting primeval titan exhume grab urborg, tomb of yawgmoth and cabal coffers
turn 2 swing primetime grab temple of the false god and something else play exploration
turn 3 Avenger of Zendikar amulet of vigor swing primetime grab evolving wilds and terromorphic expanse carck them and play concordant crossroads for game
Posted By:
curthandlovic
(5/31/2013 9:59:53 PM)
Imagine if they were to do this for every basic land type eventually.
Posted By:
Manite
(7/18/2013 12:24:31 PM)
This and Kormus Bell can go in any EDH deck. In this case, they're in my Elesh Norn deck because fuck you.
Posted By:
Continue
(8/29/2013 1:56:44 PM)
This card can considerably power up Korlash, Heir to blackblade, Corrupt, Mutilate, and Nightmare.
It's not just for swampwalk, but the two strategies work well together! Throw Sheoldred, Whispering one, and Crowd of Cinders in, along with a few black control/kill spells and Nightmare Lash, and you're well on the way to making a cool deck!
Posted By:
MechaKraken
(9/3/2013 12:29:39 AM)