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Community Rating: 2.952 / 5  (62 votes)
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I think it would work pretty amazing with Tricks of the Trade leting you put a 1/1 creature on the battlefield every time the creature attacks
Posted By: gamemaker443 (2/8/2013 4:06:44 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I don't know about anyone else, but I've seen the same effect on cards and DO MORE at 2 cost, and still generate the "same effect" for that of a 3 cost card... I feel that the designers for Cipher calculated their effects to go off more then twice in a duel, where more then likely in limited people wont know about this card until the second effect, and more then likely never let you get it off again.

Cipher is a very unappreciated keyword, and this kind of proves it. Evasion 1/1 flyer that could have easily been printed at 1 cost less without losing any of the benefits. Lingering Souls is a 3 cost that EASILY nets you 2 tokens RIGHT OFF THE BAT, and can be used again for 1 less mana to give you ANOTHER TWO CARDS RIGHT OFF THE BAT!

This card, you have to HIT someone with your creature to make another. Given this can self-cipher (which is nice), I feel it could have been much better if given the chance to shine.... Cipher is little more then a limited bomb outside ... (see all)
Posted By: AlphaWolfs (1/22/2013 2:28:17 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is pretty weak. Sure, if you control no creatures, you can encode this on the token, but I'd rather be doing more than just getting one 1/1 dude (with flying, too!) a turn.
Posted By: SyntheticDreamer (1/22/2013 9:34:57 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Well, it is expensive, but a creature with double strike could double the effect as well, not to mention Call fo the Nightwing generates cipher targets for your benefit.

But yeah, 1 less mana would be cool.
Posted By: Cyberium (1/23/2013 11:14:17 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Something that irritates me about Cypher is that you can't re-encode. That could've made for an interesting mechanic, where instead of just casting a copy of the spell, you actually cast the original exiled spell, kinda like Rebound. That'd make them less like glorified auras and more like a set of instructions passed from agent to agent, quietly working their way around the battlefield, and would offer up some interesting perks and drawbacks. A Cyphered spell could be countered and the link could be broken, but it'd be possible to move spells onto new creatures if old one's start to become irrelevant, or may be a target for removal that others might not be. In addition, it'd be possible to simply drop the Cypher into your graveyard after casting, which some decks may actually prefer at times to prevent them from being exiled forever.
Posted By: DoragonShinzui (2/1/2013 9:22:56 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Cipher doesn't do it for me. I love to play U/B and I love a lot of the mill based strategy that Dimir has but cipher is just too unreliable for me to make it really worthwhile. Unless I'm running 4 Invisible Stalkers, I wouldn't paint a target that big on any of my creatures.

At the same time, I watched some guy demolish his opponent in a GP with this card so I know it works. I just wish they had made a few low cost cipher cards to compare these to. I think the real reason they're all so overcosted is consuming aberration. If you connect with your cipher, you "recast" the spell and trigger his ability. I'd love to see a deck take advantage of that...
Posted By: Smoke_Stack (3/3/2013 2:39:40 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I would like to ask with this card if you add it to the token creature it summons and that one deals damage dose the same effect apply to every token creature that is made with that ability?. As in the 1st attack makes 2 and then if both deal damge you then get 4 and so on and so on
Posted By: wolfspirit89 (2/12/2013 8:17:01 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


While in theory attaching this to something with trample or unblockable would make for a pretty decent card, it just isn't. Four mana to cast a 1/1 token is just bad, even if you can make more of them. You'd be better off just running Talrand, Sky Summoner imo, since you're probably not going to run this in anything other than a deck around cipher (you're doing it wrong otherwise) and for the same four mana you can benefit from other cipher cards as well. Pretty bad, I'd pass up on it.
Posted By: TheWaddleDeeKing (2/27/2013 6:24:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


There are some good cipher cards. I don't understand why this one is an uncommon. I kinda like the token but paying 4 for a 1/1 flying creating is weak sauce. If it had haste I think it may merit another look.
Posted By: Torquebacklash (2/5/2013 4:54:19 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Did you guys know that you can cipher the card onto its own token? Indeed you can! Yes, Dimir mages can now build their own flying, over-costed, and extremely fragile Giant Adephage!

...Yay.
Posted By: Aelvr (3/7/2014 1:56:15 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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