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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.780 / 5  (100 votes)
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Ball Lightning, is that you? You look... different.
Posted By: atemu1234 (6/19/2013 5:42:31 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I call him Ball Lifelink.
Posted By: zipec (7/14/2013 10:13:40 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Can he be used with Sundial of the Infinite and stick around? It causes you to skip your end step so as lond as you keep paying for Sundial, you could keep him for eatch turn.
Posted By: Zerafiall (7/14/2013 7:57:43 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


If aggro mirror becomes the main thing, this might be good enough to see play.

Once Hellrider rotates, these are the curve toppers we have for RDW:

Exava
Burning Earth
Chandra, Pyromaster
this

Against aggro, this seems to be the best of the bunch.
Posted By: sweetgab (7/22/2013 8:09:40 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It's like they put Warleader's Helix into a suit of armor.

If used properly, it's basically a burn spell in a creature card. an adaptable one at that.
Posted By: ShiroRX (9/1/2013 3:17:35 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Lifegainwithbite
Why would you want to use this over Ball Lightning? Well, because outside of monored, 1RRW is FAR easier to hit than RRR. Plus, THIS IS IN STANDARD. Ball Lightning is not.
Posted By: Alchemix (12/6/2013 10:11:41 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I want to like this card, but it seriously needs vigilance *sarcasm*
Posted By: Syrtees (12/14/2013 1:21:52 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I really want to enchant this guy with Gift of Immortality. Being able to order triggers on the stack should perpetually keep our volatile friend around every turn to beat down forever.
Posted By: Nigeltastic (12/16/2013 1:24:39 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Conjurer's Closet and Sundial of the Infinite will only keep him around an extra turn since they both can only be used on your turn. End of your opponent's turn the Trooper is gone again. You would have him as a one shot life gain blocker though.

Gift of Immortality can keep him around if done correctly. Beginning of the end step, the Spark Trooper dies. Gift gets triggered in response to him hitting the graveyard and he comes back into play immediately. Since the Trooper dies at the beginning, and not just before the beginning of the end step, Gift's triggered rules says it comes back at the next end step, which would be your opponent's turn. So the Trooper stays around and waits for the beginning of the next end step. At that point, both he and the Gift trigger. Choose to have Gift resolve first and then the Trooper dies and retriggers the Gift. Same thing would happen if the Trooper has the Gift during main phase and died in combat.

The downside of this is that the Troope... (see all)
Posted By: RedJaron (1/19/2014 1:00:53 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Brion Stoutarm
Posted By: WolfWhoWalks (5/16/2014 2:07:02 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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