This will work well with the heroic and inspired mechanics in newer sets.
Posted By:
tcollins
(1/31/2014 10:31:27 PM)
This card is bonkers. If you have a creature out, you can easily go absolutely crazy. This is awesome in a heroic deck, Triton Fortune Hunter,Triton Wavecrasher,Tormented Hero,Agent of the Fates and a cool flyer or unblockable guy. Double strike makes for superfuntime.
Posted By:
Drewskithelegend
(2/9/2014 7:04:12 PM)
Turn 1 evasive 1-drop
Turn 2 This, into Yeva, Nature's Herald?
Followed by a Turn 3 Thragtusk?
Yes. Please.
Posted By:
roguepariah
(4/24/2013 7:20:42 AM)
Best cipher spell yet! ...I really don't understand the logic behind this and Hands of Binding being commons, while the rare ciphers being just so inexplicably crappy, but whatever.
Funny that dragon's maze also introduced the absolute worst cipher card as well (i.e. Trait Doctoring).
Posted By:
Curlie-Joe
(4/25/2013 9:09:32 AM)
Goblin Electromancer
T3: Tap all lands for 3 mana, pay 1 for this. Mana pool contains 2 mana now. After resolving, tap the two untapped lands and you have 4 mana total. If you happened to cipher this onto Tormented Soul, then you've got a total of 6.
Not too shabby for Grixis control... And your next instant or sorcery is going to cost less due to Electromancer. With some shocks you could have... I don't know, Rakdos's Return T3 for 5? xD
Posted By:
zzxyyzx
(4/25/2013 3:10:06 AM)
Free card ? mana advantage ? occasional disruption ? I like.
And first comment ^^
Posted By:
Unholy_Blue_Mage
(4/23/2013 3:26:05 PM)
Rewind reprinted and now this?
Are they really trying to bring Urza's free spells back?
...and why am I perfectly fine with this?
Posted By:
Ritokure
(4/26/2013 3:47:03 PM)
Yeah! This and Guttersnipe. Untapping your mana to play more instants and sorceries to burn more? Pseudo vigilance? So good.
EDIT: Also Original Ravnica Bouncelands. Holy shit, when did mana ramping become blue?
Posted By:
Taudisban
(5/1/2013 3:29:41 AM)
We complained that cipher sucked. They listened. Too bad this was a small set...
Posted By:
Totema
(4/23/2013 4:37:09 PM)
So much synergy with Contaminated Ground. Even if they decide to use the land anyway, you can still untap it to tap it again- they're always losing at least two life from this, in addition to whatever the ciphered creature hit them for. Straight to the swampwalk deck with this one- the only question is, one or two?
Posted By:
blindthrall
(5/8/2013 3:26:26 PM)