This is one of the few dual cards that are worthy. It is playable in many situations and in avarage it doesn't cost so much.
Posted By:
Mandingus
(4/24/2013 11:25:15 AM)
Versatile headache. 4/5
Posted By:
GlintKawk42
(4/26/2013 6:00:50 AM)
did someone just say "far away?"
http://www.youtube.com/watch?v=0jgrCKhxE1s
Posted By:
mdakw576
(6/4/2013 5:04:47 AM)
...is where your opponent's happy thoughts will be after you play this card.
Posted By:
Purplerooster
(4/24/2013 12:48:12 PM)
It's too bad you couldn't choose how the card resolves. It could've taken care of a lone Thragtusk and its token by itself. As it is, it's not too bad, as you can bounce a weenie to make them sac a more valuable creature.
Posted By:
whisperingsage
(4/23/2013 10:51:11 PM)
holy limited bomb batman
Posted By:
Taudisban
(4/23/2013 6:31:41 PM)
Two of my favourite effects jammed together. I love it.
Posted By:
Pollinosis
(5/7/2013 3:13:36 PM)
Great way to deal with Geist, snag the token and force them to sac the spirit
Edit: You can just make them sac the Geist first!! Haha but good card all-around
Posted By:
Gcrudaplaneswalker
(5/8/2013 9:53:54 PM)
Turn/Burn deals with a thragtusk on its own. Half the time giving u a shock to target something else with. This doesnt so in the current standard meta its not as good. Still great 4.5
Posted By:
SeeKxDeStRoY
(5/20/2013 3:18:08 AM)
One time my opponent had put a Krasis Incubation on my Dinrova Horror while my only other creature was a 2/2 guildmage. Next turn I cast Far on my Horror and Away at my opponent.
Remember: Far // Away can be used effectively on your creatures too.
Posted By:
ToidiDiPuts
(5/20/2013 11:40:58 AM)