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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.805 / 5  (123 votes)
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sooooo, with the new battlefield thaumaturge, this costs UU, wow....
Posted By: Lord_of_phyrexia (4/22/2014 6:02:17 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


What happens if someone casts something similar to wild ricochet or something like that which redirects a spell, does that player get to choose new targets for all of x, or just one? And can they choose not to utilize some? I.e., can they just counter it outright in that manner?
Posted By: K34 (4/23/2014 3:22:12 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


“Well… You know, they’re always so depressing and boring an dim–witted all the time… So instead of wallowing in gloom, I figured they might as well wallow in mud! HA! How brilliant is THAT? Now they’re pigs, get it? Isn’t that just sooo perfect? It’s like irony, or something.”
Posted By: Raibys (5/18/2014 9:17:30 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


What people fail to realize with this card is that it is absurdly out of place. Each color has their own type of creature removal, each with pros and cons.
Red - Damage. Damage can also hit players to win this game, pro. Damage is effected by indestructibility and protection, con.
White - Exiling. White kill spells almost ubiquitously exile, which is a pro because your opponent cannot get them back (unless it's a Misthollow Griffin), but generally give up something to do it (life from Swords to Plowshares).
Black - Destruction, sacrifice, stat loss. Black gets everything, that's a given. Each have their own pros and cons, but basically black is the destruction color.
Green - Fighting. Green really has nothing but fighting or luring effects to force a fight in terms of creature removal. This is why generally green spells give more stats than other colors (Giant Growth vs. Titan's Strength) and green crea... (see all)
Posted By: Njoror (6/1/2014 9:30:19 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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