Strictly better than Cancel, and pretty useful since it can help set up your next draw. A wonderful counterspell to have in the standard environment.
4.5/5
Posted By:
d-101
(9/17/2013 5:58:24 PM)
With Cavern of Souls finally out of the picture, this might actually be quite playable.
Posted By:
Fenix.
(9/18/2013 7:24:43 AM)
As long as R&D insists on printing hard-counters at three mana, this is the type of three-mana hard counter they should be printing.
Posted By:
Melchizedek
(9/19/2013 2:26:21 PM)
COME TO PAPA! If there's one thing that control decks love, it's cheap deck manipulation. And if there's one thing they love even more, it's that, stapled onto their control spells. I'd say the scry is worth 1 colorless on its own, so really, this is not only strictly better than Cancel, it's better value than a lot of other counterspells, even those that saw a lot of play. This really is a no-brainer.
Posted By:
Totema
(9/18/2013 9:53:57 PM)
The difference between 2.5/5 stars and 4/5 stars is scry 1
Posted By:
Syrtees
(10/16/2013 10:26:01 AM)
The opposite of Resolve
Posted By:
Kryptnyt
(11/4/2013 1:37:07 PM)
Proof that Wizards doesn't mind printing a good counterspell on occasion. Exactly the sort of counterspell that makes for a healthy standard environment. 4.5/5
Posted By:
doombladez
(12/17/2013 8:55:07 PM)
More reason not to play Cancel.
Posted By:
Trygon_Predator
(9/17/2013 3:01:39 PM)
After playing with this a bit.
I'd say it's better than dissipate if only because dissipate's (admittedly more powerful) secondary effect only matters against certain (admittedly a good portion of all) decks.
Scry 1 isn't that great, but when you've got a deck full of Scry 1 or 2 effects attached to cards otherwise playable, it can get out hand.
Well designed, fun to use, not overpowered, playable.
Posted By:
DukeofDellot
(9/22/2013 3:36:49 PM)
...I didn't even think the Gods could stop me...
Posted By:
Purplerooster
(9/17/2013 4:47:08 PM)