x If you're looking for a specific comment, check the other printings as well.
Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.219 / 5  (96 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

 
Popular Comments
Hide Comments
Only show me comments rated:
 stars.
1234 >
I wonder how it would work with four of them in play? (With Mirror Gallery) It would be...AWESOME!

Here's a decklist I made for a "Coin-Flip Deck":

4x Krark's Thumb
1x Mirror Gallery
2x Chance Encounter
2x Goblin Bomb
1x Chaotic Goo
1x Crazed Firecat
1x Desperate Gambit
1x Fickle Efreet
2x Fiery Gambit
1x Fighting Chance
1x Game of Chaos
1x Goblin Assassin
1x Goblin Psychopath
1x Impulsive Maneuvers
1x Karplusan Minotaur
1x Mana Crypt
1x Planar Chaos
2x Scoria Wurm
1x Tide of War
1x Lightning Bolt
1x Aether Mem... (see all)
Posted By: Arachibutyrophobia (8/9/2009 2:37:17 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Get 2 or 3 in play and almost never lose a flip again. Via Mirror Gallery of course to ignore the legend part.
Posted By: Bendak (7/15/2009 12:13:20 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I love how the 'Display Rulings' on this card just says something about you and you're opponent flipping coins at the same time, when I can only think of one card off the top of my head that would do that, and it didn't exist until M10 (Hive Mind)

The Display Rulings tab on Krark's Thumb should be 'Probability and Statistics 101' and be like 20 pages.

Either it doesnt do anything- and they never make cards that dont do anything. they make cards that do stupid things, but not cards that dont do anything.

Or it makes you the God of Luck who almost never loses a coin flip.

Mirror Gallery is dumb, because it unnecessarily complicates a card that is already plenty good as a 1-of.
Posted By: DarthParallax (2/22/2011 7:40:50 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I can't see how having multiple Krark's Thumbs would help you. The way I see it, there are two ways for Krark's Thumb to work:

1) It replaces each coin-flip event with an event such that two coins are flipped and one is ignored. So, to resolve this event, you start by flipping a coin (to be followed by flipping another coin and then ignoring one). Hold on, you've just tried to execute a coin-flip event. The Krark's Thumb replacement effect triggers and you need to flip two coins and ignore one. Clearly, this can't be the way the card works (otherwise flipping a coin would cause an infinite coin-flip event loop and end the game in a draw).

2) It replaces each coin-flip event with a two-coin-flip-ignore-one event. In this case, you flip two coins at the same time and ignore one of them. Since this is a two-coin-flip-ignore-one event, it's different from a coin-flip event and therefore does not trigger the Krark's Thumb replacement effect (on your first Krark's Thumb or on ANY other Kra... (see all)
Posted By: dragonlordged (7/12/2010 11:46:22 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I just read in wikipaedia, that chances are you will tend to get the same resoult after you flip a coin, like TTH, so if you have Tails and you loose, chances of getting anotherTails are higher than Head, still, it is better than loosing the flip anyway.
Posted By: Teotanek (2/8/2010 11:14:13 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


you cant have 4 thums in play, who cares that it would be redundent, (though i am not so sure it would be) but in case you didn't knotice, it's LEGENDARY
Posted By: bijart_dauth (3/24/2010 7:16:40 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@stuarthamilton

Thats not exactly right, the effect on the thumb is a replacement effect, so like it has been said, having more than one thumb on the field is redundant, because the situation you described results in impossible outcomes. The card says flip two and ignore one. So if it worked like you said, you would have flipped, and instead, flip two, then for each flip, flip one and ignore one, so, you would have four flips, 2 of them were to be ignored and two of them be the result. the rules state:

614.6. If an event is replaced, it never happens. A modified event occurs instead, which may in turn trigger abilities. Note that the modified event may contain instructions that can’t be carried out, in which case the impossible instruction is simply ignored.

So, two thumbs wouldnt be advantageous.
Posted By: Leo...Preliator (5/18/2010 1:48:15 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Non-UnSet version of Goblin Bookie. Outside of tournament-legal-only games, run both to ensure you win every flip.
Posted By: A3Kitsune (2/27/2010 10:54:34 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


mana clash
Posted By: Huffytreefolkman (7/5/2011 10:45:01 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


"Let's play a gambling game. We play with my coins."
"Well, as long as these are legit that's fine for me."
"Of course they are!" *throws two coins*
"Wait, aren't those two coins flying in the air?"
*catches them and hides one* "Do you have a lazy eye, my friend? Here, one coin. Which ended up to my favor i might add."

Hmm, pity Krark didn't show un in Scars of Mirrodin.
Maybe we'll finally see him in a couple of years when a third Mirrodin cycle shows up.
I'd like him as a one-drop then, since his thumb unfortunately costs 2 and i don't want to cast a Mana Clash without it, so there isn't any pretty turn one option for gambling decks yet (without mana accel).
Posted By: Mode (7/13/2011 2:58:36 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue