Can this be used to cast colourless artifact spells? I'm guessing probably not.
Posted By:
Zarcron
(9/19/2009 1:54:27 AM)
This card applies to all players. Thus, if you put this card onto the battlefield, you want to win as soon as possible. The combo deck that won in a Germany tournament in January 2010 relied on Show and Tell into Dream Halls.
Posted By:
ClowWizardEriol
(2/24/2010 10:12:29 AM)
I use this card in my deck with Mind Over Matter, Reminisce and Arcanis the Omnipotent. Turn 3 Max 4, if opponent didn't manage to kill me they'll probably never see a turn again...seriously it's one powerful deck!!!
Posted By:
ALONSO666
(3/5/2010 9:11:19 PM)
I'm 98% sure that you still have to pay Echo costs on cards cast with this great card.
And, as guessed this card does not work on colorless cards as stated in the FAQ for Stronghold: "You can't play colorless spells this way. No card shares a color with a colorless spell, so the alternative cost is impossible to pay."
This is one of my favorite cards that mentions discarding as a tool. I've been attempting to combine it with Hellbent cards like Gathan Raiders.
Posted By:
Mr_Hendry
(4/8/2010 8:08:20 PM)
thats why they made and show and tell high tide. best game ever; turn one: island, retraced image, island, turn two: island show and tell dream halls discarded dreams grip, temporal cascade i drew into niv mizzet, swans of byrn argoll brainstorm, and 4 other blue cards. drew my entire library, whirpool warrior game
Posted By:
high_tide_niv
(5/2/2010 10:35:25 PM)
Turn 1: Crystal Vein.
Turn 2: Island, Show and Tell, Dream Halls, Mana Severance.
Turn 3 does not exist. All other players have disappeared under a perpetual motion machine stuffed with Opportunity, Diminishing Returns, Searing Wind, Prophetic Bolt, etc, etc. Oh, and more than enough counterspell type effects to squash any attempts to destroy the Dream Halls.
Posted By:
nibelheim_valesti
(6/19/2010 7:05:55 AM)
I use this card in a deck full of draw spells. The idea is to get dream halls out, then discard a draw spell to cast a draw spell. This will usually result in drawing more draw spells, and you repeat the process until you've played 16 spells or so. You follow this up by using brain freeze for the win.
Anyway, you could sift through your entire library and alter the game however you wish with spells that are usually too expensive to cast if you have this card out. As others have said, you should win the turn this hits the field.
Posted By:
GoblinNaysayer93
(8/6/2010 6:32:08 PM)
I use 3 of these on my Blue-Black deck back then. Usually comes out on turn 3 thanks to some Demonic Tutor, Dark Ritual, Sol Ring and Lotus Petals. After that, hello monsters backed up by free counterspells and terrors.
Posted By:
getz19
(8/7/2010 2:53:56 AM)
i have a question is this card banned or not it not on banned list but gatherer says its banned im talking about in legacy
Posted By:
seulung
(8/15/2010 12:43:24 PM)
How can this have ever been seen as a bad card? I mean seriously, even in a mono blue deck with decent sized creatures and some draw spells this would be nuts.
Posted By:
Baconradar
(8/16/2010 7:29:02 AM)