why wouldn't it just caps lock?
Posted By:
Hydrogoose
(3/15/2009 6:27:05 AM)
1 mana for a 1/1 is fair.
2 mana for a 2/2 is fair.
3 mana for a 3/3 is fair.
4 mana for a 4/4 is fair.
Adding abilities to any of those creatures makes them good for their mana cost, but it doesn't make the vanillas bad.
Also, turn 0 Flash into Protean Hulk into 4 of this + 4 Disciple of the Vault + 4 Phyrexian Marauder. Because nobody else had said it yet.
Posted By:
Ideatog
(10/27/2010 7:28:55 PM)
Wow! this card is nice at any point in the game.
If you need something out quick on your first turn: snap!
If you need something out that will stop your opponent's 10/10 scary thingy with trample at the end of the game when you have 20 lands: snap!
if you have just a little manna left over this turn and need something to fill it up: snap!
this is possibly the most flexible card I have ever seen!
If only this card could attack, it would be the best card ever!
base rating: ***
flexibility: +**
defender: -*
final: ****
Posted By:
Zoah
(1/8/2010 12:14:11 AM)
You, sir, have earned an internet. Here you go.
Posted By:
Zulp
(1/6/2010 2:09:16 PM)
1 mana for a 1/1 is bad.
2 mana for a 2/2 is bad.
3 mana for a 3/3 is bad.
4 mana for a 4/4 is bad.
...
The fact this guy does produce a TON of +1/+1 tokens makes him combo worthy though. Fate Transfer anyone?
Posted By:
kitsunewarlock
(5/13/2010 5:46:15 PM)
what a wall!
Posted By:
penguinmage25
(11/10/2011 2:25:59 PM)
Seeing how any good Wall deck will most likely have Overgrown Battlements, this guy could get ridiculous pretty quick...
Posted By:
HellawackShiznit
(12/12/2012 12:58:50 PM)
Type your comment here.
Posted By:
Salient
(1/17/2013 9:46:02 PM)
Shifting wall for x. Dismantle. Transfer to Darksteel Reactor. Repeat
Posted By:
DaleyPlanit
(3/11/2013 10:42:13 AM)
This + Wild Pair + Modular creatures = Fun for the whole family.
Posted By:
EnigmaAlpha
(5/24/2013 7:25:16 AM)