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Wizards should remove voting for this card and make it a default 5/5. The most recent watered down versions require 5 mana or 3 turns. Other watered down versions have errata or restricted because there were still too powerful.
Posted By:
amberbock
(2/7/2014 1:01:18 PM)
We are not worthy, we are not worthy...5/5
Posted By:
since_gatecrash771
(2/10/2014 9:50:21 PM)
Don't worry guys. It's only 5 or 6 thousand dollars
Posted By:
Dashneyman
(2/21/2014 9:02:44 PM)
Only legal in vintage which hardly anyone plays? Weighed against the cost, 1 out of 5.
Posted By:
lkjlkj
(3/1/2014 10:12:33 AM)
meh its an alright card. i mean im trying to sell it because its not worth that much to me. im not giving it a full stars coz its not a creature or a spell, its really lame actualy
Posted By:
Sexysexman
(3/6/2014 10:57:44 AM)
would be funny if you combo this with Isochron Scepter
Posted By:
tom12000
(3/7/2014 9:04:49 AM)
I think the rationale they had when they created this card in Alpha was that a basic land provides mana every turn, whereas this provides three times as much mana but only does so once. Before the concept of tempo became so deeply entrenched in every player's mind, when the game was newly designed, the above actually seems pretty reasonable. There are many board games and video games in which something that generates you some resource every turn is worth a lot more than something that provides resource just once. If you have 500 gold, you can recruit a calvary or two; if you have a gold silo that gives you 100 gold every minute, it can fuel your whole army during the entire game. Of course, in those real time strategy games, you can't use that 500 gold to perform some sequence of actions that kills all your opponents within a minute, or get to a vastly superior position where coming back is nigh impossible. Turns out in Magic you can.
Posted By:
sweetgab
(4/3/2014 10:24:55 PM)
This card is so good, people are willing to murder for it. Like this guy who is now serving life in prison for doing exactly that -
http://www.examiner.com/article/murder-theft-over-magic-the-gathering
When they're willing to risk a life-time sentence, becoming a target of daily prison beatings and rape, as well as the loss of the rest of their youth and freedom forever, just to get hold of one of these, you KNOW that card is good!
Posted By:
MechaKraken
(4/11/2014 6:02:47 AM)
@amberlock: Wizards should remove voting for this card and give it a default 0.5/5. It's virtually worthless to the game (as in NEVER EVER USED, unless as a stupid PROXY), being worth nothing BUT money.
Really, you can go on and on about how it "combos with everything", yet that's all moot since NO ONE gets one without basically spending their car or stealing it. And even then, they won't even use it, except maybe a few times at first before locking it away until they sell it to get back the money they wasted.
If Wizards would abandon their pointless Reprint Policy (see http://www.wizards.com/magic/tcg/article.aspx?x=magic/products/reprintpolicy to see that it basically exists to keep collectors happy and punish players who are too late to get those cards), then they could make some over-easy cash AND make several thousands of MtG players SUPER happy.
Posted By:
JarieSuicune
(4/11/2014 2:20:28 PM)
okay okay think of it like this you know all those dark ritual combos yeah now they don't need turn 1 swamp just go ahead if you have 2 of these to play a CMC 6 card on turn 1
Posted By:
syntheticbiology232
(4/22/2014 2:08:41 PM)