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Community Rating: 2.895 / 5  (76 votes)
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@majinara- you know what it does, it keeps yourself alive. I play decks that are not early starters. I might take 10-15 in the first 3 turns. Later game this card saves me by giving me instant live gain. Soon I do not have to worry about life anymore because THAT IS THE WAY YOU WIN. You sir are wrong. You can play your lightning bolt and do 3. While I put this card on the stack and gain around 10 life.
Posted By: Simic_Power (3/9/2013 2:23:54 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Cool art, move along.
Posted By: lorendorky (1/22/2013 5:13:54 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Cards that are nothing but a one-shot lifegain effect are crap in 99% of all cases. This card is crap. The reason is following: What is the point of the match? To win. How do you normally do that? By dealing damage. Does this card deal damage? Nope. Does this card help you find something that deals damage? Nope. Cast something to deal damage? Nah. Does this card prevent your opponent from playing stuff? Or make him discard? Destroy anything? Does this card have just the slightest impact whatsoever on your opponents plans or board position? Nope, nothing.

If your opponent deals little damage to you right now anyway, this cards effect is not relevant at this situation anyway. If you got a lot of life, this card doesn't matter either. If you got few life, and your opponent deals a lot of damage, this card didn't help you either, because you just basically spent one turn to survive for one turn, doing nothing to actually stop your opponent from killing you. If your opponent plays a combo ... (see all)
Posted By: majinara (2/9/2013 3:24:00 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Can't target Emrakul. 0/5
Posted By: Kryptnyt (3/3/2013 1:31:50 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Pretty bad in most places, but this could gain life to buy a turn if you use it after combat in an Exalted deck.
Posted By: Purplerooster (1/24/2013 9:59:38 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Power plus toughness. Could potentially get you a lot of life. So could Archangel's Light, I suppose, but that doesn't make it good.
Posted By: pedrodyl (1/26/2013 10:53:04 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


As far as lifegain cards go, this one seems pretty decent. Green is the color of efficient fatties, and frankly, you could probably find some decent tricks with this to get 14-20 life in one go early game. Phyrexian Soulgorger for instance is a T4 16 life with no acceleration or tricks (respond to its trigger.)

Imagine a game like so:
T1 Llanowar Elves
T2 Soulgorger
T3 Gain 16 life using this card, sack the elves, play Rancor, attack for 10 trample

That's a T3 26 health point swing. It's not the worst you could do in casual.



The problems with this lifegain card are many of course:
-It's similar to burn where you have card disadvantage to do nothing on the board
-It targets, leaving you open for 2-for-1s
-It requires you to have a creature with good stats or pumps, meaning it probably won't save you from aggro
-While it can get you outrageous amounts of life, it happens at the wrong point of the game IMO. I could... (see all)
Posted By: blurrymadness (1/29/2013 11:00:37 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I will add it to my milling deck with consuming aberration. One time bang 72 lives.
Posted By: phil9825 (2/9/2013 5:32:16 AM)
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@psychichobo
Totally agreed. 4/5
Posted By: Ianplaysmagic (2/15/2013 8:12:47 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Turn 18 of a Simic mirror match. We each have about 8 creatures out. The biggest one on my side is a 14/10 Adaptive Snapjaw, and he has trample courtesy of my Crowned Ceratok. My opponent, not willing to give up his life lead (he's at 20, I'm at 15) and with a 5/9 Elusive Krasis with two ciphered Last Thoughts (for some reason he hasn't attacked much; he agreed that this was a misplay), figures that I can't outlast the three-turn clock and quad-blocks him.

I tap 3. Predator's Rapport. Suddenly I'm at 39 life. The three-turn clock spins back five turns.

I tap another 3. Predator's Rapport. I go up to 63 and can stall for another dozen turns.

I tap 3 more and without even seeing the third Predator's Rapport, he scoops.

This card isn't particularly good — I give it a 3/5 for being a little useful in stalling for time — but a draft match tonight has made this card legendary for me.
Posted By: Continue (2/15/2013 10:03:13 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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