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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.468 / 5  (142 votes)
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Engineered Explosives without the color restriction. While it's slower, abilities without mana cost and Proliferate both made this easier to use than its predecessor.
Posted By: Cyberium (9/23/2010 4:45:34 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This thing is nasty with Sun Titan.
Posted By: dberry02 (12/16/2010 3:12:14 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


One of the few cards I have a playset of and yet still want two or three more. Pretty much the only way some mono-coloured decks can interact with stupidly good hosers a la Leyline of Sanctity.
Posted By: 2pcsofcandy (7/11/2011 7:23:15 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


"destroy enchantments (something we should let artifacts do more often in my opinion)"

YES!!! Thank you!
Posted By: willpell (6/5/2011 4:22:13 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@Aaron: I'd like to see more artifacts remove enchantments.
Posted By: bfugitive (7/21/2011 10:25:17 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


So, if I proliferate this card to, say 3 counters, then it only destroys creature with casting cost of 3 and my 1cc goblins are safe?
Posted By: StephenF (1/31/2011 5:51:33 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Theres a reason there are so few artifacts with enchantment removal - because it is part of the color pie that black and red arent supposed to deal with enchantments. It would be the same thing, like making a colorless doom blade thus giving white and green access to an ability they shouldnt have.

I think the color pie is an important part of the game and some mechanics should stay in their respective colors and each color should have drawbacks.
Posted By: ChaosK (8/1/2011 4:31:19 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I'm pretty happy with the level of enchantment destruction in artifact represented by this card. As long as it's noticeably slower and clumsier than White and Green's enchantment kill, I don't think there's harm in it. Most R/B decks can't even play a slow enough game to make this or Lux Cannon useful, and it can be fun to have a fat, slow mono-black casual deck using this kind of stuff to cover its blind spots.
Posted By: avatarjk137 (8/2/2011 8:53:25 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Nice card, just one problem I see:
If you have a nevinyrral's disk, you can have it sit around with one mana open, and pop it any time you want to.

With the ratchet bomb, you tap it to put a counter on it, your opponent plays a destruction spell on it, and you can't pop it in response because it's already tapped.

So nice card, but... I stick to the disk and oblivion stone.

4/5
Posted By: majinara (9/27/2010 7:21:21 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@ Aaron:

Don't overestimate this card. If a lack of something can be fixed with some patchwork stuff, doesn't make the latter good, it only proves that the first thing is bad.

I repeat it over and over again that EVERY color should be able to handle ANY type of permanent (ignore spells at this point). It would be an easy step to print a black Disenchant and a red Tranquility, but noone seems to have the guts to do it. Instead of that, R&D bends and leaps to print avoiding cards like this one or Lux Cannon.

So basically, the tap ability has replaced the upkeep cost for exactly what you've mentioned, not to really make it work with some sort of untap abilities. In my eyes, it's an "ok" card, but neither a mechanical nor flavor-wise overwhelming card.
Posted By: Cheza (8/1/2011 2:47:19 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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