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@LifegainWhite.

Against burn this counters nearly 3 lightning bolt's....
Very strong sideboard card at least.
Posted By: TheWrathofShane (5/25/2013 11:25:50 PM)
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This didn't see much Standard action, but I've tested it and it's very close to competitively playable. 1 more life would probably have been enough.
Posted By: sweetgab (6/30/2013 11:24:22 AM)
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@Lifegainwithbite

I think it's safe to assume that this was meant to accompany Felidar Sovereign since they were both printed in the same block.

That being said, you're right about lifegain. Typically it only delays the inevitable unless you

A) Have Felidar Sovereign as your win con or

B) Use it as a stalling method to draw out the game and have your deck be in a favorable position (and have your deck be designed to do this) or

C) Use it with some weird combo to kill your opponent (Sanguine Bond comes to mind)

Of course, option B is pointless if you're against Infect or Mill or if your opponent is running any sort of alternate win con.
Posted By: tankthebest (7/30/2013 5:12:44 PM)
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Lifegain on its own is rarely playable. Even 8 life for 2 mana - against RDW, this might negate 1-2 combat phases. In the mean time, you lose a card, and your opponent is drawing a card too for those 1-2 extra turns.

You can argue corner cases where this buys you a turn, you draw well and your opponent draws poorly, but at the end of the day one of the key points of competitive deck building is using reliable cards. A card like Wall of Reverence is significantly superior to this, because it will *always* impact the board state, in addition to gaining you life. A card like Vampire Nighthawk is superior because it will *always* be able to act as either a beater or pseudo-removal, in addition to gaining you life. A card like Sphinx's Revelation will *always* provide card advantage, in addition to giving you life.

The only time I might consider running this would be to power up a turn 1 Serra Ascendent. Even then, given that we're no longer talking about standard, I'd almost certainly ru... (see all)
Posted By: JaxsonBateman (8/15/2013 2:08:03 AM)
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Life gain is not as good as new players think it is, but it's also much better than veteran players think it is. Well-constructed life gain decks are really, really hard to kill by damage. This has been discovered again most recently, in the Soul Sisters archetype in Modern, which Dan at Magicgatheringstrat has used to win his last 15 matches in a row...and probably more.
Posted By: EGarrett01 (5/19/2014 9:21:54 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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