Temur Charm
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.500 / 5  (2 votes)
Card Name:
Temur Charm
Mana Cost:
GreenBlueRed
Mana Value:
3
Types:
Instant
Card Text:
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays 3.
• Creatures with power 3 or less can't block this turn.
Watermark:
Temur
Expansion:
Rarity:
Uncommon
All Sets:
Khans of Tarkir (Uncommon)
Ikoria Commander (Uncommon)
Card Number:
208
Artist:
Rulings
9/20/2014 You can't cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don't control.
9/20/2014 If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
9/20/2014 If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won't get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don't control isn't, the creature you control will get +1/+1 until end of turn.
9/20/2014 If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can't block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can't block.
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