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This card doesn't belong in typical black discard decks, the ones that work based on Blighting, Sed. Spectre, Mindrot, Liliana, etc. Those decks work by getting card advantage and emptying the opponent's hand. A card like Blighting or Mindrot gets card advantage because you spend one card to get rid of 2 opponent cards - though often one of them will be a land, that still slows them down.

It is also important to understand the effect of card discard effects on your opponent's mana tuning. A hand that has been hit twice by discard effects quickly finds itself with useless extra mana, because the number of land drops to playable cards rises. Quick decks are packed with relatively weak creatures and spells that need the usual card volume to spend the available mana in the first 5 to 7 turns. When they get half the usual card volume they play 2 drops with 5 or 6 lands in play. Your own deck can be tuned for the lesser slowdown that occurs from playing hand-attack cards insteads o... (see all)
Posted By: JasonC2 (1/15/2010 2:00:16 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Something for when 4x Liliana's Caress isn't quite enough.
Posted By: Lifegainwithbite (1/12/2013 6:24:49 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


AlphaNumerical said it well.
Oh, I wanted to play this card with Cephalid Coliseum as well - altough it would hurt you a bit, later in the game it would pay back nicely, I think.
Posted By: skew (1/29/2010 5:13:43 AM)
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Strictly worse than Liliana's Caress unless you're playing a Furnace of Rath deck.
Posted By: raptorman333 (10/26/2011 9:20:15 AM)
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By definition, discarding means "from one's hand to graveyard," not "from anywhere to graveyard." Or has no one ever wondered why Megrim/Mill decks don't exist in professional play?
Posted By: RobinHood3000 (7/29/2009 2:24:29 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Run with Dragon Mage to generate a lot of hate.
Posted By: KokoshoForPresident (3/30/2012 3:47:41 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I have a deck with 4x Duress, 4x Hymn To Tourach, 4x Hypnotic Specter, and 3x Shimian Specter, but I sure as hell wouldn't run a single one of these. Why? First of all, Shimian Specter doesn't even interact with this, as it exiles cards. Don't get me wrong, I pride my Shimian Specter for being unbelievably awesome (I once won on the 3rd turn by exiling all of my opponent's Haakons, as my opponent conceded immediately). Even if my Shimians were more 'normal' specters, such as Needle/Abyssal (both rather inferior, and Abyssal absolutely blows in comparison), I wouldn't run Megrim. Why? It is simply a waste of space in this place.

Decks with a 100% focus on discard simply don't work. Especially those that rely on Megrim as a win/supplement to win-con. A black deck that runs heavy discard however, will work even in THG to an extent if played properly, without a single Megrim, which will often just be a dead card, as you want your discard to come really quick, before the 3rd turn, while it... (see all)
Posted By: AlphaNumerical (8/31/2009 12:16:35 AM)
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Ultima, you are so incredibly wrong. First of all you cannot "discard a card" from anywhere but your hand. Cards put from your library into the graveyard are not "discarded" they are put from your library to your graveyard. Secondly this doesn't affect you, only your opponents, so if you are the one discarding, it has no effect. Lastly, Ooze Garden does not affect this because you are "sacrificing" creatures not discarding them. They are being sent from the field to the graveyard, not from your hand to the graveyard. Aside from my necessary scolding, this is a good card in decks that cause discarding. (Not Milling decks because Milling attacks your opponents libraries, not their hand)
Posted By: BrutalJim (7/20/2009 11:50:54 PM)
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Burning Inquiry loves this card.
Posted By: XDaragoX (8/19/2009 9:26:39 AM)
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More versions of the discard advantage came out making megrim a bit simple and specific, not much technical advantages involving development... one example of this is: finding a creature that can get you the same effect, since creatures may be a bit easier to link to multiple effects of some kind of play/plan you have, which could work with cards that normally wouldn't be thought of as hand-destruction but suddenly work quite well- in this sense megrim is not really helping you to destroy the hand (which is one of the main goals for the benefit of the card)- so we look for cards that can develop the discard gameplan better- plus you would be less locked into an encantment as a main offense/destructon. I also agree that we'll mostly see this in casual play or someone really pin-pointing a theme and overdoing it (on purpose) lol

In no way is this a bad card when it comes down to it, and when it first came out I played it plenty of times in many versions of discard decks. It is stil... (see all)
Posted By: Chrs84 (10/29/2009 1:12:20 AM)
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