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Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.009 / 5  (107 votes)
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Absolutely AMAZING!!! All you people bashing this, have you ever even played with it? Sure, it won't fit in every deck who's mana curve maxes at 3, but in my R/G Eldrazi Ramp deck, this is the star player, and I own an It That Betrays
Posted By: Superllama12 (5/29/2011 12:44:28 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Love this guy, I don't know why, I opened two Hand of Emrakul, All is Dust, this and 2 Not of This World. I just found this guy more "fun" than the others.
Posted By: f_fivefiftyseven (4/29/2010 2:02:49 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


One of the best eldrazi for sealed tournaments.
Posted By: Cheza (4/18/2010 4:02:44 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Type your comment here.Imagine Eldrazi Con***ion on this!
Posted By: EchoMage (5/29/2010 7:37:05 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@SocialExperiment: I did the same with a Hand of Emrakul at my prerelease. I sent him in for a suicide run against a bunch of first-striking leveled-up levelers with totem armor enchantments on them, even boosted him with a Might of the Masses to get rid of a few of those auras, then brought him right back out with an Artisan. Needless to say, my opponent quickly lost the game afterwards.

@Donovan_Fabian: You can't bring back Emrakul, the Aeons Torn. He gets shuffled into your library with your entire graveyard when he goes there.

Overall, this card is rockin'. He's one of the better Eldrazis, and that's saying a lot.
Posted By: nammertime (4/27/2010 12:36:02 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Not much to say other than it is a nice, yet powerful, fatty.
Posted By: TheSuperbloop (7/7/2010 8:54:39 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@ wolfbear: and if you give it protection from all colors you could add another 6 mana, and maybe rebound you could add another 5, and flashback for another 10, and then we realize that maybe we should just use death instead which can be used on turn 2 instead of turn 50.

And that the ability triggers on cast instead of enter the battlefield is a drawback. It means that if you reanimate it it's ability won't trigger. Or if you put it into play by other effects. Or if you exile it and have it return.

2.5/5
Posted By: majinara (4/16/2010 9:22:18 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


zombify was 3B, this one can't be countered (outside of stifle) so that adds like G to it. 3BG you can play in any color, so about 6 mana right there. Yoy THAN get an additional 10/9 with Anaihilator 2 for practicly 3 mana... and this isn't 5/5 stars why?
Posted By: wolfbear2 (4/16/2010 7:13:50 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


The Eldrazi are, if you pay enough attention, Jund-aligned.N Their abilities fit all of the characteristics of Jund (Note: Not Of This World= Eldrazi-Style Dash Hopes)
Posted By: TheTraitorKing (4/16/2010 4:37:54 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


"Where did they come from? Why are they here? It may be too late for answers. Damn the Eldrazi."
-Terrified Players Everywhere
Posted By: AngelxLegna (4/16/2010 7:26:54 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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