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Maze of Ith does not produce mana, so you dont count it with your lands when deckbuilding.
This produces mana and hoses auras & +1/+1 counters.
Posted By: TheWrathofShane (11/22/2012 4:35:10 PM)
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A fantastic card. It may be a little on the expensive side, but it nullifies virtually any attacker without shroud (or a debilitating comes-into-play effect) - that's pretty awesome. I mean, you could just get a Scepter of Dominance or Blinding Mage, but the difference is that Mystifying Maze can be used by decks of any colour (not to mention that it can be used to produce mana, whereas Scepter and Mage are one trick ponies). It's a control card though, make no mistake - think of it this way. Depending on the situation with a control deck, you could either swing for 4 with a Colonnade or remove an attacker with that 5 mana. Options are nice. It just fights for land spots with Tec Edge in standard (though Spreading Seas eases that pain).

I can imagine a hilarious situation though: Bob has a Walking Atlas and 4+ untapped lands. Fred has a Phage out, and swings with her. Bob puts out a Mystifying Maze with Walking Atlas and exiles Phage. Come the end step, Bob wins. It'd be pretty demora... (see all)
Posted By: JaxsonBateman (7/14/2010 9:56:48 AM)
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This is a really nice way to shut down an attacker when you have nothing else to do with your mana. Baneslayer Angels are a lot less threatening when you can "only" block with them. 4/5
Posted By: dudecow (7/8/2010 12:34:36 PM)
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An interesting homage to one of my most hated cards in Magic, Maze of Ith. This card is actually fair though, and could really hurt you if their creatures have "comes into play" effects.
Posted By: Revelation666 (7/8/2010 8:36:03 PM)
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No, the excellent thing of it is that it has the potential to utterly destroy Mythic Con***ion should said deck not hit the ground running, so to speak.

Still, it is no Maze of Ith, nor is it Kor Haven.
Posted By: Ragamander (7/10/2010 10:05:54 PM)
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Map Quest. PROBLEM SOLVED
Posted By: MasterOfEtherium (4/18/2011 10:48:43 PM)
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Awesome fact!!
Exile an unearth creature and then at the next end step it comes back... for good.
Ask some official before you flame me or look it up on mtg salvation.
IT WORKS

Problem is you can't exile your own creatures.
Check last rule of Sedraxis Specter
Posted By: Jamesb8 (9/5/2010 1:14:58 AM)
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Fun with Meekstone or Portcullis.

I love the maze, though, and they nailed the appropriate mechanic pretty well. (Sure, 4 is steep, but it's uncounterable.) If they were going to use art this creepy, they should've waited until Innistrad to print this... but I'm happy to have my copy earlier than that.
Posted By: Salient (8/22/2011 3:46:05 AM)
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Late Game in my control Deck this nasty little Maze really pulls through. Most of my control deck maxes it's mana usage at 4, so I'd play this cards effect for late game. The stall really angers my opponent and helps me come in for the win.
Is it weird that my most expensive card in my control deck is a land? Either way it pulls through and man does it help.
Posted By: Rezzy64 (8/27/2011 3:00:31 PM)
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In some ways, Mystifying Maze is much better than Maze of Ith.

Mystifying Maze will send any enchantments on the creature being exiled to the graveyard.
Mystifying Maze puts the creature back on the battlefield tapped.
Mystifying Maze can be used for mana.

Sure, you're paying 4 to do this and you lose the ability to get 1 from Mystifying Maze... but if Maze of Ith is the comparison and you're using Mystifying Maze the same way you would use Maze of Ith, then you're really only paying 4 because Maze of Ith doesn't provide any mana. That 1 can be factored out of the equation.

4 is still a lot more than 0 but, hey, the result packs a lot more punch than Maze of Ith. 2Tap would have made this card about the same price as Maze of Ith.

This is not to say that Maze of Ith isn't good. Maze of Ith is terrific. There's no reason not to have both Maze of Ith and Mystifying Maze in a deck.
Posted By: Kragash (10/29/2011 7:12:48 PM)
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