x If you're looking for a specific comment, check the other printings as well.
Player Rating:
Community Rating: 3.006 / 5  (89 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

Popular Comments
Hide Comments
Only show me comments rated:
12345 >
Sweet art.
It's not "better" than Ball Lightning, but it has a more flexible cost, so now your decks that aren't mono-red can successfully run some pseudo-Ball Lightning.
Posted By: NoobOfLore (8/5/2011 3:32:08 PM)


This card turn 2 or 3 usually means "we trade or you take 5 damage" unless you waste a burn card on it. Unfortunately there's usually a turn 1 creature to chump block. Turn-n-sac damagers really should get Trample by default. It's really all they got.
Posted By: mattblack04 (10/1/2011 9:34:03 PM)


This is not that great. I can't reconcile the loss of Ball Lightning to this while retaining the sac limitation. The loss of trample and 1 power should have at least let him stick around if unblocked.
Posted By: n00bmag1 (7/9/2010 11:15:59 AM)


Posted By: NeverendingDream (9/2/2010 1:58:50 AM)


I agree with it being unfair to compare this to Ball Lightning since they're meant for different formats. This is for limited, Pauper, or budget casual.

Some Pauper deck ideas for this, using Standard cards:
BlackRed deck: Keep the board clear until turn 5, then drop this plus Assault Strobe and Tainted Strike = win. If you can't keep their whole board down then just kill all flying/reach and Flight Spellbomb gets it there.

BlueRed deck, turn 6: Arc Runner + Distortion Strike, swing, then Fling for a total of 12 damage.
Posted By: Artscrafter (1/24/2011 12:18:08 PM)


I like this card, its the poor man's Ball Lightning sure, but hey not everyone is rich. Cards like this make Magic more accessible for new/young players. And nice combo Artscrafter, that is the Magic I like to see.
Posted By: niallcmurray86 (7/20/2010 10:00:47 PM)


Ball Lightning has +1/+0 and trample over this at the cost of being {R}{R}{R} instead of {2}{R}.

Ball Lightning is really only good for mono-red, dual-color at the very best unless you're always lucky with getting the three red mana. Arc Runner has an easier casting cost for multicolor, so I think it's reasonable to weaken him a little in exchange for the flexibility.
Posted By: Diachronos (9/4/2010 3:09:51 PM)


Beautiful art...though it's not quite Ball Lightning.
Posted By: DonRoyale (7/8/2010 11:54:54 AM)


Personally, I like him.

A playable lightning elemental? Yes please.
Posted By: Cigarette (11/26/2010 7:33:52 AM)


where ancients tread and ooze garden.
Posted By: PEVE_O (7/13/2010 1:30:58 PM)