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Community Rating: 3.922 / 5  (83 votes)
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In my experience, some Commander games see many combat tricks being cast, so this card will make an excellent commander in areas where that's the case. Don't expect to be very popular for using her, though.
Posted By: Chamale (6/16/2011 2:18:07 PM)
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You can still cast spells before combat so that would force your opponent's creatures to walk into a situation you designed for them, and they can't play tricks during combat to stop you.
Posted By: Cyberium (6/17/2011 12:46:28 AM)
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As red/white, why would you want to lock yourself out of combat tricks? Those colors have my favorite combat tricks. I'd like it more without that ability. I'd also like to have seen it cost 1 more to make that only affect opponents.
Posted By: KikiJikiTiki (6/16/2011 6:45:55 PM)
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I agree that it should affect opponents instead of everyone; White loves forcing its rules on others and Red likes to play unfair. Combat tricks are great, but not necessary, so it's certainly able to be built around.
Posted By: sarroth (6/16/2011 7:19:15 PM)
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Character Bio:
Basandra is revered by warriors who seek truth through the purity and ordeal of combat. She forbids trickery and deception in favor of the sharpness of steel, the endurance of will, and the candor of muscle. All who are called rush into battle with unquestioning zeal.
Posted By: Feralsymphony (7/7/2011 11:22:57 AM)
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Shuts down Condemn, but you're playing Basandra -- you're playing Condemn yourself as you have white in your color identity. I just don't see this as being particularly useful. Removal normally cast during combat has to be used pre-emptively, but this seems to hurt white's removal more than any other colors.

As for her ability to force attacks, it's nothing special; red has several other cards that do that sort of thing.

The artwork is pretty, so it's probably best if you simply never look at the bottom half of the card.
Posted By: scumbling1 (6/16/2011 6:12:11 PM)
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A solid card for its colors, though I really wish that it was "Opponents can't cast spells during combat" and that her power was 5. As she is though, she's still excellent, especially within the commander format. Forcing creatures to attack is easily one of the most interesting ways of making the game move in the direction you want.
Posted By: Asmodi0000 (6/16/2011 2:27:17 PM)
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Don't be so set in your ways people!
Basandra can't be substituted in for any random RW general, she functions very differently, but that hardly makes her bad, it means you'll have to give your Basandra deck some original thought instead of just tossing in all the same white and red cards again.
Posted By: Atali (6/18/2011 9:54:01 PM)
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I think Basandra is being highly underrated right now. No combat tricks is helpful in general, for everyone and making combat easier, and making things attack is just good- as long as they won't be attacking you.
Posted By: greg2367 (6/16/2011 9:21:01 PM)
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Using her as a general just changes how you handle combat. R/W is still very potent in combat when limited to activated/triggered abilities. Just change the types of spells you would normally use.

Can't run Condemn? Use Oust.

No Wing Shards? Try something that skips combat altogether, like Moment of Silence.

Sure, it's not as effective, since you're limiting yourself to second-rate white removal and such, but with Basandra as your general, the discord created by her abilities should at least work in your favor. Long story short: if her abilities turn you off, pick someone else. Commander is cool like that.
Posted By: GracefulInferno (6/17/2011 4:13:30 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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