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It's too bad Xenograft is so far above the mana curve for the decks that want to play Avacyn's Collar. If only there were some sort of Trinket Mage-tutorable piece of equipment like Runed Stalactite that would enable a turn 3 infinite-damage combo alongside Mortarpod and Puresteel Paladin.

Wait...
Posted By: Ragamander (2/15/2012 12:37:25 PM)
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This is a great for smaller limited/standard. Provides some resistance vs removal as well as card advantage and a bit of inevitability by basically giving all your creatures watered down persist.

I think it has potential to see play in larger formats such as Extended or Modern, especially if more powerful cards get banned.

Unlikely to see play in eternal formats as it has to compete with good equipment such as Umezawa's Jitte or Skullclamp, but most equipment don't.

Solid card all around though, especially in terms of flavor.
Posted By: YawgmothsWish (2/20/2012 10:32:40 PM)
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As if the combo wasn't obvious enough already, artist John Stanko was kind enough to depict Thraben Doomsayer handing these out.
Posted By: ayefightbears (2/28/2012 11:24:41 PM)
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This is going to be a beast in W/U Human/Spirit Decks with Drogskol Captain.

Also, I'm *absolutely* going to build a just-for-fun deck with four of these, four Doomed Travelers, four Requiem Angels, as many clone cards as I can find, and Moorland Haunt.

I'm hoping to extract over ten souls from a single Doomed Traveler by the time he meets his ultimate end under the Moorland Haunt.

EDIT: Okay, looks like rawrinsanity kicked it up several notches... Shang Tsung would be jealous!
Posted By: drpvfx (3/5/2012 3:46:03 PM)
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For flavor and style points, destroy this with Ancient Grudge!
Posted By: ichorNet777 (1/26/2012 8:06:33 PM)
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Beautiful. Turns every human into a Doomed Traveler. And we liked doomed traveler.
Posted By: ThisisSakon (1/26/2012 7:30:33 PM)
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@drpvfx @rawinsanity

Now for outside of standard it took me 30 minutes of number crunching and brain stretching to work out how many spirits one traveller could produce using these rules:
1) No returning Doomed Traveller from graveyard to hand.
2) No using things that could use infinite mana to win (No Fool's Demise or Nim Deathmantle).
3) No soul exchange, it just doesn't seem right from a flavour standpoint as if the soul is exchanged then it makes sense that the doomed traveller has another one as opposed to the nonsensical jillion soul traveller that we are trying to create.
So, I believe that one doomed traveller could create 3687497859072 (roughly three and a half thousand billion).

Then Anger.
Then Win.
:)

Please note that I didn't include Bloodband March because it made my head start to hurt.
Posted By: MCcreator (7/30/2013 2:30:18 AM)
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This could see play in a WhiteBlue Human-Token deck. I imagine this paired with Moorland Haunt to produce twice as many evasive spirits may prove this to be golden in constructed.

Sidenote: Attach to Doomed Traveler and get into a philosophical debate over how one man could potentially produce three spirits.
Posted By: TheGoodDoctor20 (1/28/2012 9:10:26 PM)
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Play Xenograft. Name Human. Creature dies, get a Spirit. Equip to Spirit. Spirit dies, get another Spirit. Repeat.
Posted By: Hal_41n (1/28/2012 2:45:19 PM)
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@majinara
Stop rating every card in the set bad in commander. Yes, this is bad when you have no humans, but then why would you play it? If your commander is Mikaeus, the Lunarch or some other human-spirit supporting card, than this is and amazing card. It's like saying Olivia Voldaren sucks because you can't run it in your green-blue self mill deck.
Posted By: ilovealara (1/27/2012 7:44:19 PM)
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