A "win more" card.
Posted By:
1337vanguard
(9/27/2012 8:53:23 AM)
Great? No, but not bad, and decent in Commander where superior multi-lands might not work because of color ID. This will be a welcome addition to enemy color decks, which have always been short on decent dual lands.
Posted By:
Radagast
(10/13/2012 11:31:33 AM)
I love all of the gates. They're not ideal for constructed play, but they make limited far, far more enjoyable to play. Their existence greatly improves the draft format.
Posted By:
Reversed
(10/14/2012 5:57:36 PM)
Works nice with an Amulet of Vigor on your board.
Posted By:
somegeek
(11/9/2012 11:18:39 AM)
@D34D2R1T35: DO you realize those are dual lands at common level rarity? Coming into play tapped is the minimal they could have done to maintain a healthy power level. Otherwise they would have been even better than Ravlands in decks that don't care about land types.
Posted By:
bagilis
(11/14/2012 12:48:26 AM)
Meh... Not worth even in standard.
Great art, though.
Posted By:
-Starchaser-
(1/6/2013 6:21:49 AM)
Yeah the whole idea of "Limited" is really just employed by Wizards to keep us buying booster packs.
Lining up the rarity of a card with its power level further keeps us buying boosters so as to avoid the price on the second market. If all the good cards were commons, then you would only ever need to buy a handful of boosters from each set to keep up. It's sad but it's true.
I mean if you look at Intro Pack rares, for the most they are all way to clunky to ever see play in Standard. And you know what that means right? Wizards knows this, and that's the reason they are the Intro Pack rares. Not because they synergize the best they can with the deck in question, but because they suck.
/rant
Posted By:
pedrodyl
(1/14/2013 9:38:19 PM)
The problem with guildgates is that they aren't very good no matter when you play them. Late in the game you should already have plenty of mana out of each color and most of your large spells will have a significant amount of colorless, so you won't really get much use from this. On the opposite hand, if you're dropping this early in the game the option to tap for either is certainly nice, but the fact that it comes into play tapped is a significant downside, making you wish you just had another mountain or island.
Posted By:
Lancer873
(3/1/2013 8:45:54 PM)
odd... Caldera Lake is rated higher than this...
Posted By:
raptorman333
(4/18/2013 2:15:15 PM)
Call me a fool, but I think I like this cycle, and I'd like it even more if it wasn't a Gate: the Invasion TAP-land (like Elfhame Palace) are the perfect simple card. I wonder why it took so long to print a simple common enemy dual land... It was almost time!
I'd like that they gave more love to the enemy-color pairs. Conveing the enemy relationship by printing less cards is not the way to go, I think. They should show it with the mechanism, and with some color hosing card, but I'd like to have the cards that I need for my deck, even if it isn't a ally color pair, and have the same quantity of card to choose from... Now, I'd like to see the other side of some cycle of land:
Scars land: Darkslick Shores and others...
Man-land: Celestial Colonnade and others...
Storage land: Molten Slagheap and others...
Snow land: Arctic Flats and others...
Refuge: Akoum Refuge ... (see all)
Posted By:
leomistico
(8/8/2013 8:55:43 AM)