The hybrid mana makes this card extremely versatile. The white enables a human deck, and the black vamps/zombies. Or you can run both! Solid card, 4/5
Posted By:
Gcrudaplaneswalker
(2/10/2013 8:46:58 AM)
Rest in Peace obviously didn't read the fine print well enough.
Posted By:
Stuflames
(2/14/2013 11:47:00 AM)
Will be a very awesome card when you play it against Dimir.
Posted By:
Ike38
(3/5/2013 8:42:16 PM)
Doesn't this work around Ground Seal because it doesn't play the creatures. And doesn't target...
Posted By:
forgetremembering
(4/2/2013 9:44:21 PM)
Something about those Black White hybrid mana makes me happy.
Edit: One of the few cards to put into a Shadowborn Apostle Deck that isn't the shadowborns or the demons they summon.
Posted By:
Purplerooster
(4/13/2013 3:34:49 PM)
Awesome for weeny decks! just paying 2 or 3 into this can bring your vanquished army back for round two which depending on how much steam your opponent has left, might be just enough to finish the game. I use it in a deck built around 2 cmc stuff and on average this thing can bring 3 or 4 exalted creatures back to get that final blow off. Its flexible and powerful and a nice surprise to pull off, no one ever see's it coming! 4/5.
Posted By:
Spockawitz92Y
(4/15/2013 1:12:30 PM)
This was made for countering board wipe for white weenie or to just get your steam back in general.
The black divided thingies are to decieve you and/or have you throw it in a black mill deck.
I think it's pretty versatile. At first I didn't like it but now I'm kind of fond of it.
Posted By:
Hercynian
(6/5/2013 8:23:59 PM)
A heavy handed aggro deck casting loads of 1 and 2 drops can make good use of this. A splash of red for nothing but Goblin Guides, Vexing Devils, Guul Draz Vampires, and similar could easily pose a problem even for some legacy decks.
Posted By:
blurrymadness
(2/13/2014 9:29:41 AM)