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Community Rating: 4.178 / 5  (219 votes)
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"OH MY GOD THIS CARD IS HORRIBLE BECAUSE IT ISN'T SKULLCLAMP."

Um, no. Put it on a 1/1 and ping them down turn after turn because they don't want to block. Or they do block and kill, and you draw two cards. Two for one.

Put it on an infect creature, and they have to choose between poison counters and -1/-1 counters plus two cards.

Put it on a big creature, and they take a lot of damage or chump and lose a creature plus give you two cards. Add trample, and damage/card draw goes up.

Heck, put it on Sunspear Shikari and see what they do. Or Tangle Angler for forced blocking, a -1/-1 counter AND two cards for one mana.

OR, make stupid ignorant arguments about how terrible this clearly good card is. That's probably the best bet. Because if it's not broken, it's no good at all, right?

Retarded trolling is retarded.
Posted By: CJM2 (10/25/2010 2:50:29 PM)
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Skullclamp fixed... finally... but still... 2 cards... oh well who's complaining, just my opponent. Also absolute good on infect decks...
Posted By: stratoscythe (9/24/2010 1:22:58 AM)
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Skullclamp v2.0
Posted By: StoicChampion (9/23/2010 4:51:28 PM)
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Yes, players with this card are given "an almost insurmountable edge".
Posted By: mlanier131 (9/24/2010 11:06:31 PM)
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combos with ........creatures basicaly , if you got creatures you should probably have four of these in your deck .
Posted By: Mindbend (9/24/2010 1:48:22 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


wizards really need to think hard whenever they design cheap artifacts, especially at the uncommon slot. is this gonna turn out like skulclamp, aether vial, the top?
Posted By: Gezus82 (9/24/2010 11:30:38 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Clearly the best equipment in scars. This is baby skullclamp and as such suffers the Umezawa's Jitte syndrome...Most decks with creatures will run this...Just think of cards that Want equipments, and add this. You can be spiting out Cats. boosting Kor and making Bigger goblins in no time

Posted By: Danveldo (9/25/2010 4:18:31 AM)
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Wow, that's just brutal. Particularly good on an Infect creature; your opponent can take the Poison counters, or they can get a withered blocker and net you two cards in the process. Damned if you do, doubly damned if you don't.
Posted By: Weary_PSI (9/26/2010 1:51:52 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I think I'd die if I managed to crack this and an Engulfing Slagwurm. Let's see... you can let me hit you with my 7/7, or you can chump block with a 1/1 like you might otherwise... but let me draw 2 cards in addition to the lifegain.

Trinket Mage can find it, which is another nice limited feature. "I use my card advantageous Trinket Mage, to find... a card which will probably provide even more card advantage".

It could be pretty nice on Argent Sphinx... even if they do try to trade with your attacking sphinx, get your card draw, then blink him the heck out of there.

With Kudoltha Phoenix's recursion you'd basically get a 5 turn clock on its own if they're not willing to give you tremendous card advantage.

As has been mentioned, when Tangle Angler attacks it basically becomes pay X green mana, draw 2X cards.

Against a non infect deck the darksteel crew (Juggernaut and Sentinel) will pose very serious problems.

If it's not obvious, I can't wait to actually get one of these in a lim... (see all)
Posted By: JaxsonBateman (10/2/2010 12:03:54 PM)
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This works well with a lurer or two. Or three.
Remember provoke?
Posted By: NotACatPerson (1/22/2011 8:00:44 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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