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Community Rating: 3.823 / 5  (82 votes)
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Incredible opening card. I play in a UBG standard. Get an opening hand with this and a 1 drop creature kill, and you've locked down the early game.

My favorite is -
Player 1: Swamp, end
Player 2: Forest, Birds of Paradise/Avacyn/Llanowar, end
Player 1: Forest, Virulent Wound, Caravan Vigil, drop another forest and play my own BoP/Avacyn/Llanowar

Turn 3 you have 4 mana minimum, they have little to no tappable mana, and to top it off, they have a poison counter.

Is this another skullclamp? Certainly not, but the early game lead with this card is certainly remarkable when combined with red or black.
Posted By: Drukai (11/12/2011 12:53:59 PM)
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Lay of the Land is getting reprinted in M14. Apparently this is too good.
Posted By: Continue (5/24/2013 6:51:01 PM)
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Sakura-Tribe Elder. Yavimaya Elder.
Posted By: Cyberium (9/22/2011 6:22:47 PM)
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@Lyoncet

You've got the right of this card except for one thing. It doesn't find dual lands for you. Read the card again. It searches for a "basic land". Everything else you've said is spot on.
Posted By: burnsbabe (9/24/2011 9:36:13 PM)
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VERY good stuff. I am gonna need 4 for my black green Pod deck.
Posted By: A0602 (9/23/2011 11:07:26 AM)
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@burnsbabe:

I didn't say it could fetch Dual Lands; I meant it helps you dual lands come into play untapped because it fetches the basic lands they require. Here's the post again for clarity, unedited aside from this response. (Glad you agree though! :D)


Hm, so it could be a better Rampant Growth for {G} (comes into play untapped), or it could be basically a green Terramorphic Expanse. Seems like good value, and could help make up for the loss of fetchlands as easy fixing and Grim Lavamancer fuel. Not as consistent or flexible as Birds of Paradise, but also much less vulnerable, and helps your dual lands come in untapped.

Also like the fetchlands, it gives a cheap shuffle for Ponder.
Posted By: Lyoncet (9/26/2011 7:47:41 AM)
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How much longer do we have to wait for this:

Sorcery
G
Search your library for a basic Forest card and put that card onto the battlefield tapped. Then shuffle your library.
Posted By: AncientTimer (10/13/2011 11:52:15 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Hmm...Agree with most of the comments so far, but Morbid is hard for me to get to work, and this card really wants to be 'active' early. Would not cast it after turn 3 or 4 if I could help it, since I want to be doing stronger things than building up mana. There's a black two-drop card though that sacrifices a creature to draw you two cards. Altar of something. That would be very excellent with this. Maybe I just haven't played enough games if I'm having trouble with the Morbid trigger.


Love the card, but until I work out the consistency issue a bit better, I'm giving it 'only' 4, rather than 5 stars, which is what I think it could be worth. Judging by comments other people don't seem to have trouble getting Morbid at all. Glad to know it works for them at least. :)
Posted By: DarthParallax (1/13/2012 10:11:35 AM)
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Anyone else think right to Krosan Wayfarer? Drop forest, play and sac Wayfarer to put a forest down. Play Caravan vigil and take out any land in your deck. You've still got an untapped land first turn, but a 2 mana advantage on your opponent.
Posted By: Goblin.bombs.away (10/13/2011 8:07:02 PM)
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Combo's well with Forest
Posted By: Scormio (1/31/2012 7:51:41 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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