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What do you get when you cross the Fairy Tale flavor of Lost in the Woods with the Horror of Phyrexian Obliterator? (If you have traumatic childhood memories of the game "CandyLand", please stop reading)

LOST IN THE MOLASSES SWAMP {B}{B}{B}{B}

Enchantment- Mythic Rare

Players skip their untap steps.

Whenever a creature attacks a player or planeswalker, reveal the top card of your library. If it’s a Swamp card, exile that creature. At the beginning of the next end step, return it to the battlefield tapped under its owner’s control.


Playtest name: Black Moat. How fitting.

That's if I was trying to make Magic feel more like Candy Land. Here is what I'd change if I wanted Candy Land to feel more like Magic:


Swamp of the Abyss {B}{B}{B}{B}{B}

Legendary Enchantment- Mythic Rare

Creatures without flying can’t attack.

Whenever a nonblack creature attacks a player or planeswalker, look at the top card of your library. If it’s a Swamp, destroy that creature. It can’t be regenerated. ... (see all)
Posted By: DarthParallax (10/6/2012 12:52:23 AM)
Rating: 
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This won't stop you topdecking lands, since no matter whether it's a land or not, it still goes to the bottom of your library. Assuming you shuffled well, the next card is just as likely to be a land as the first one was.
Posted By: sonorhC (1/28/2012 8:38:13 PM)
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1: prevents top decking land (don't overlook this, or your retarded)
2: Protean hulk all the creatures in your deck out into play, permafog for rest of game. Enjoy.
Posted By: RAV0004 (1/27/2012 4:56:47 PM)
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If I pull this as one of my rares in the Prerelease, I may just cry. Sad, heartbroken sobs. And everyone will cry with me.

No one should suffer a Rare as stupid as this. No one.
Posted By: Dolorosa (1/26/2012 8:20:01 PM)
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This card is just about unplayable as is. Even in the most ideal situation all you're getting is a very unreliable fog. The frustrating thing is that this card could have been powerful - or at least playable - without really losing out on flavor.

Two such variations of this idea that I just thought of off the top of my head:

1) - Whenever a creature attacks you or a planeswalker you control, reveal the top three (four?) cards of your library. If one of them is a forest, remove that creature from combat. Then put the revealed cards on the bottom of your library in any order.

This would be a much more reliable card, and IMO perfectly reasonable for the cost. The semi-ordering of your cards would be balanced out by your opponent knowing what's in your deck. The text is a bit longer than that of the real card, but if that's an issue just change the first clause to "whenever a creature attacks" with no real change (except in multiplayer).

2) - Whenever a creature attack... (see all)
Posted By: nemokara (1/31/2012 4:17:59 PM)
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This here is why I'm opening as few packs of this set as possible. Well, not this card alone but the fact that are so many garbage rares in DKA like this, it's not even funny.

Seriously if flavor-oriented design leads to chaff like this, then I say to hell with flavor-oriented design.
Posted By: busdude (1/27/2012 7:51:19 PM)
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Very flavorful... CRAP RARE!
Posted By: Vividice (1/27/2012 9:18:06 AM)
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Just out of curiosity, how would multiple instances of this spell resolve? Would you essentially flip 1 for each LItW or is the effect non-cumulative ala Leyline of Sanctity?
Posted By: Lebeaubynight (1/31/2012 1:18:25 PM)
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This can work if you can manipulate the top card of the library whenever you are attacked and need the mini Fog

The card loses points for not allowing you some way in controlling the top card of your library before they attack

Also, this is not so great against decks that rushes with many creatures or tokens
Posted By: Paladin85 (2/5/2012 10:23:29 PM)
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Pulled this and archangel's light in my first two prize packs. Couldn't this kill the creatures rather than removing them from combat?
Posted By: CastleOrange (2/6/2012 3:38:59 PM)
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0.51.01.52.02.53.03.54.04.55.0