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Community Rating: 3.371 / 5  (58 votes)
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This card plus Conspiracy (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=108914) or Xenograft (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=227544) set to Human could be used in all kinds of combos.

With either of those enchantments in play, the Spirit tokens made by this collar are Humans. If you can keep on equipping this to them, you can go infinite. Ashnod's Altar gives you two mana for sacrificing a creature, so those three cards give you an arbitrarily large number of effects that trigger off something dying, like Fecundity, Bitter Ordeal or Blade of the Bloodchief. With an Intruder Alarm or Midnight Guard out as well, this gives you an arbitrarily large number of untaps.

Alternately, you could reduce the cost to equip this equipment, like with Auriok Windwalker or Puresteel Paladin. Avacyn's Collar, Ashnod's Altar (or Phyrexian), Xenograft (or Conspiracy), and Puresteel Paladin give infinite mana. That's always nice.
Posted By: cybishop (1/29/2012 9:04:46 AM)
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Puresteel Paladin's new best friend. now if he gets killed, all that equipment you got out with him can go straight to your spirit token. awesome.
Posted By: dontmess17 (1/29/2012 8:59:30 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I do not like this card as it encourages humans to wear collars, and I find that demeaning. Good day!

Oh, @majinara
What if your General is a Human?

GOOD DAY AGAIN!
Posted By: Lord_of_the_Real (1/28/2012 12:44:30 AM)
Rating: 
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Oh yeah, time for a new ridiculously complicated Standard-Legal combo! This card with Xenograft, Puresteel Paladin with metalcraft, and... I dunno... Falkenrath Torturer?
Posted By: boottspurr (1/31/2012 10:40:08 AM)
Rating: 
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I loved playing with this card at the pre-release. It's easy to get out early, and it makes pretty much any equipped creature slightly more of a threat. Equip to Elder Cathar and attack with it while you have a Thraben Sentry hanging back and watch your opponent squirm.

Very reliable card in Limited. Looking forward to seeing how it's received in Constructed.
Posted By: movip1991 (1/29/2012 9:00:24 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


majinara appears to have decided to post under every card 'this thing sucks, don't play it in Commander', simply because it is not the next Cruel Ultimatum.

This thing uses a death trigger and makes tokens. And is a artifact. Commander has a massive card pool, really it's immense, and if you cannot break this card based on those three qualities (death, tokens, artifact) then you fail the Johnny Test.
Posted By: DarthParallax (1/27/2012 9:42:10 AM)
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Compare to Heavy Mattock
This is Good. This is really good. Vigilance is extremely useful, perhaps the second most important keyword (after haste) and the Flying spirit tokens are... excellent. This gives humans on innestrad undying and flying when they die. Obviously you aren't going to put it in a non-human deck, but then you probably aren't going to put archdemon of greed in a non human deck either.

The problem with giving stuff vigilance is your opponent likes to kill them once and for all. This flavorfully and mechanically punishes your opponents for even thinking of it. Good card.

The only problem is that in limited (where this will see most play) there will be less humans, since this /is/ Dark Ascension after all.
Posted By: RAV0004 (1/27/2012 12:19:19 PM)
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What cannot be destroyed must be bound.
Posted By: Guest1741897132 (1/27/2012 1:06:25 AM)
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Majinara review: Don't play Commander with this guy. He only plays with Zur the Enchanter, and searches up Necropotence. If he doesn't win on turn four, he quits. And complains about how underpowered every card ever is.

0.5/5
Posted By: NeoKoda (2/1/2012 11:03:48 AM)
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Many would shrug this one off, however I would gladdy add it to my one mana curve next to Flayer Husk in a more human themed Puresteel Paladin build. Nice piece of utility to have around.
Posted By: MagnaLynx21 (2/6/2012 2:33:22 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0