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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.976 / 5  (85 votes)
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Not meant to goblin decks. Great for a deck that is low on creatures, you can just "set this and forget". Even better for a Devour devour deck, and at three CMC, you can play this pretty early on to have a good pact for a devour. Except no one plays devour in Standard Tournaments. Only in amateur.
Posted By: Douchette (8/11/2009 7:08:48 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


ugh. people on the Mothership keep pointing to this card for how artists do 'scale'.

this card does not demonstrate the principles they *want* it to very well.

the dinosaur beast-monster in the background looks to be about puppy dog sized to me.

the way that all the different visual tricks were used to try to convey size, they went accidentally overboard and I feel like these goblins are ant-sized, and this whole card is basically "Jurassic Park" meets "Honey, I Shrunk the Kids!"

Now, I like this effect, because it's kind of unique, and I'm glad it accidentally happened to goblins, and not some other card, because it's okay for goblins to have stupid things like that :) XD

but the people raving about genius artists are and how this card shows how absolutely huge the creature....they never talk about how small it makes the cardholder feel in this kooky "Honey, I Shrunk the Kids!" way, which makes me thinking they're missing something and don't always underst... (see all)
Posted By: DarthParallax (10/29/2013 4:44:50 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This isn't the *worst*, but it can be pretty useless (or detrimental) at times. Does anyone know if it forces your opponents' goblins to attack each turn, though, or just yours?
Posted By: Ultima872 (3/22/2009 2:17:59 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


it's the worst rare enchantment there is if you're going against an opponent with tons of creatures with trample, and especially now that a creature such as Meglonoth exists. but this could be useful for devouring, or if you have a set of Mad Auntie.
Posted By: biskmatar (2/6/2009 3:37:40 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This would have been much better, if it would be like that:

Goblin Assault 2R

At the beginning of your upkeep, put a 1/1 red Goblin creature token onto the battlefield that attack each turn if able.
Goblin creatures you control have haste.
Posted By: Cheza (9/13/2009 7:55:54 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


pity this is unlike Bitterblossom not a tribal enchantment ;)
talking about tribal - is that card type dead now Morningtide is gone?
i've already seen a bunch of card that could have used it yet didn't...
Posted By: Mode (9/11/2009 4:59:29 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


stacking these gets very good later on
Posted By: SolarXLunar (9/20/2009 10:26:39 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Great card, even if its' forcing your Goblins to attack, your still getting more anyway. ^_^
3.0
Posted By: PaladinOfSunhome (9/22/2009 10:26:41 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


tribal is not exactly dead, but it is not in standard anymore, but tribal and extended and legacy can still see tribal cards played
Posted By: Dingo777 (10/18/2009 5:46:23 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Its definetly not for every deck but it can be quite nasty. It can provide Sac food for the Eldrazi Monument and it also feeds ur siege-gang commander so you can clear the board and keep swinging. It can be searched out with Bloodbraid Elves and it helps ramp up the counters for a Beastmaster Ascension. Im currently in the process of getting the cards for a deck im building around these cards. I think it can out swing straight eldrazi green. Ill find out soon enough. :)
Posted By: richter25 (11/15/2009 11:14:28 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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