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Community Rating: 3.938 / 5  (64 votes)
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The excellent thing of this is that it neutralizes attacking Baneslayers, and makes it so they don't even game life from the lifelink.
Posted By: Chosen_of_the_Dark_Sun (7/9/2010 3:31:12 PM)


I hate this card. Everyone else seemed to pull it on me in the prerelease, so where's mine?
Plus, I don't dare attack with my Protean Hydra... this will kill it.
Posted By: ToidiDiPuts (7/11/2010 8:51:20 PM)


Nice looking card, probably not main board material but still fun to play with. I frequently play against allies and bouncing their many counters off can be pretty useful most of the time (turning a 6/7 hada freeblade into a 0/1 is worth it 90% of the time), and like someone mentioned the Protean Hydra is a nice target or possibly even a Joraga Warcaller. Also can be used to get rid of enchantments on attacking creatures (like totem armor), as well as "block" things that are unblockable or have protection against your creatures. A few, more far-fetched, uses would be to combo this with Stifle or something similar for some permanent exiling or using it on creatures like Avatar of Discord where it re-entering the battlefield would actually hurt your opponent. Also, the fact that it is a land means that a lot of removal cards can't target it, so you don't have to worry about it going anywhere too often.

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Posted By: Provident (7/17/2010 4:10:30 AM)


Anti Mythic Con***ion gets a thumbs up from me.

Say you have 5 mana open (4 plus this) on your opponent's turn. Opponent plops Sovereigns and attacks with Lotus Cobra. 12/11 trampler ain't the friendliest of all creatures to be facing (annihilate doesn't trigger because the aura was attached after it has attacked.) Exile it with Mystifying Maze, and it comes back on his next turn without that aura.

Oh and question- if one were to exile Gideon Jura with this, does it, upon returning, go to the graveyard for having 0 loyalty counters?
Posted By: Gomorrah (7/26/2010 5:36:16 PM)


It's better than it looks. It's one of those cards that you have to play with in order to understand its value.
Posted By: Laguz (7/28/2010 12:23:36 PM)


I'm sorry I would have responded sooner.... But I got lost in the maze...

BTW! I love this card! I would love to have a play set of this along with training ground!
Posted By: Yozuk (8/7/2010 11:30:36 PM)


quick question: - is the next end step yours or at the end of your opponent's next turn?
Posted By: kittyspit (8/16/2010 5:16:40 PM)


This card is not so much important for creature removal as it is for enchantment/counter/equipment removal. Last night I was playing against this and I had a Child of Night with a Holy Strength and Armored Ascension attached to it making it a 6/6 lifelink, along with a Protean Hydra that had 5 counters. Both of my creatures were reduced to blockers because attacking with the Child of Night meant it would lose its enchantments and attacking with the Hydra meant it would lose its counters and be destroyed. I only won the round when I was finally able to get enough creatures on the board to overwhelm the single Mystifying Maze I was playing against. 5/5.
Posted By: hansede (8/20/2010 12:09:21 PM)


Gomorrah: an exiled Gideon, as with any exiled planeswalker, will return with his base number of counters, in this case, 6. All those neat little number boxes on 'walker cards actually take the place of a LOT of text. The loyalty box really says something along the lines of "~ enters the battlefield with X loyalty counters."

Yes, this also applies to Oblivion Ring questions.
Posted By: PolskiSuzeren (8/22/2010 5:18:16 PM)


Player 1: I attack with my 9001/9001 Psychatog.

Player 2: Tap 4 and my Mystifying Maze, exile him and nothing happens.

Player 1: *Long string of expletives*

Player 2: *Trollface*
Posted By: Saxophonist (8/22/2010 8:17:13 PM)