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I have a question, do Lord cards pump each other? Like for example if I have 4 Immerwolves and I get two out, do they pump each other? If I get three out, do any two pump the other one?

thanks in advance to anyone who can clarify this.
Posted By: jcourie (2/16/2012 7:30:02 PM)
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Werewolfs needed this card a lot. Now that they have it they are howling with joy. Looks like they are moving up in the world.
Posted By: .Blaze. (1/27/2012 3:59:17 PM)
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@jsttu If you're playing werewolves, you're going to want Moonmist and/or Full Moon's Rise anyway, so R/G wolves is what it is, even if you never use the green wolves. And Mayor.
Posted By: Symar (1/26/2012 6:12:12 PM)
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I believe the use of 'Immer' instead of English 'Ever' was a 'happy coincidence' that someone seized on when they were looking for ways to tease the Plane of Valla being the setting in the near future- probably the block right before Return to Ravnica is Valla something or other.

Yes, I know Innistrad has got lots of Eastern European/Germanic language references. I think this one was a two-for-one.

Magic players like two-for-ones, don't they? look up Warstorm Surge and Immerstorm and tell me what you think.
Posted By: DarthParallax (2/5/2012 12:38:19 PM)
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Why are these uncommon!?
Posted By: SgtSwaggr (1/26/2012 6:18:03 PM)
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This card has totally revolutionised my werewolf deck. not for the sheer fact with garruk i can go looking for these guys, there are now two creatures you can 4 up on which give +1/+1 for a massive +8/+8. The fact that this guy boosts wolves as well means howlpack alpha can pump out 4/4 wolf tokens when they're both out. Immerwolf's last ability takes the only real drawback out of the game. (which isn't that much of a drawback considering you are always running 4 moonmists) To be honest probably the best "Captain" card from Dark Ascension.
Posted By: kyp48 (2/12/2012 1:59:16 PM)
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Maybe not the best captain, cause Drogskol Captain is awesome, but probably the most valuable to his tribe.
Posted By: MindAblaze (2/18/2012 9:40:53 AM)
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Sadly the worst of the monster lord cycle. His bonus is useless to werewolves until they are transformed, making him a pretty bad topdeck. He would have been much better if they tacked a moonmist on to him, or gave him flash instead of intimidate. Not getting any bonus from Full Moon's Rise was the final straw. He is no longer in my werewolf deck.
Posted By: thisisnotmyname (9/20/2012 7:24:02 PM)
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Got this today during the pre-release, but I was running blue-white...
Posted By: Anna_Thema (1/28/2012 5:56:26 AM)
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I'd say it's only the second best of the uncommon lord cycle, as the hexproof from Drogskol Captain is really valuable to creature-based builds. Nevertheless, saying it's only the sedonb best of the cycle isn't bad, as they're all amazing. Obviously Werewolf decks need this, especially if they're multiplayer ones, because it isn't easy getting those guys to flip with multiple opponents to cast spells, and you definitely will want them to stick once you finally get them there.
Posted By: sarroth (1/28/2012 7:48:28 PM)
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