x If you're looking for a specific comment, check the other printings as well.
Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.476 / 5  (105 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

 
Popular Comments
Hide Comments
Only show me comments rated:
 stars.
1234 >
This is a remarkable one drop. At first glance it looks very easy to abuse.
Posted By: BongRipper420 (10/17/2012 11:09:39 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


WAT.

Well, that negates Gustcloak Saviour a little huh?


And for ONE!? At uncommon?! How did no-one realise this basically let everything you control attack forever!?


Seriously, if you have one more creature than your opponent and there's no Palace Guard style shenanigans going on then you're pretty much guaranteed damage.

And it's in white too, just for you weenie lovers.

EDIT: Oh God, I never even saw the First Strike shenanigans...
Posted By: psychichobo (5/12/2013 3:58:35 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Note that this card gives all your creatures vigilance, since they're still "attacking creatures" during the end of combat step and can be untapped then, after they've dealt damage -- they still do their damage and you get to untap them. See the relevant rule:

511.3. As soon as the end of combat step ends, all creatures and planeswalkers are removed from combat. After the end of combat step ends, the combat phase is over and the postcombat main phase begins (see rule 505).

You can activate instant-speed effects during the end of combat step, and as that rule indicates, attacking creatures only get removed from combat at the end of that step; so during that step, you can use this card on a creature that has already dealt its damage to untap it, for free.

In other words, all your creatures effectively have vigilance (as long as they don't have shroud or protection from white or something else that would keep you from using this to untap them.)
Posted By: Aquillion (5/16/2013 10:24:03 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I can see running archery training in the same deck as this. I'm not sure exactly what the synergy is, but I like it.
Posted By: jonrds (8/28/2013 11:04:53 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


All kinds of new possibility with the new Inspired creatures from Born of the Gods expansion.
Posted By: Cyberium (1/25/2014 7:07:07 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Recently given errata (recently as in between Born of the Gods and Journey Into Nyx) to restrict its usage; it can now only be used before the combat damage step. That's a shame; it used to be a combination of Serra's Blessing and Dolmen Gate, as armogohma pointed out.
Posted By: Continue (5/5/2014 3:18:10 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


How did it take me this long to pick up a playset of this? Even without being able to stack damage, your stuff basically can't lose at combat. Giant Growth? Gustcloak up in this mother. Oh, Stonewood Invocation has split second? Wait for it to resolve, k bai. You let him through? VIGILANCE LULZ!

Well huh, seems kind of vindictive to nerf this, especially when it flies in the face of clearly established precedents (See: Master of Arms and the mana burn cards i.e. Upwelling and Braid of Fire). But whatevs, still combos with Mage Masher- I mean, nope, now it's unplayable, definitely shouldn't be punched in the kidneys any more >_>.
Posted By: RPJesus (5/12/2014 4:10:57 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Honestly I love the errata: It really felt like a loophole that you could use the ability after damage (normal damage, not first strike) had been dealt, or at the least that it certainly didn't feel like the spirit of what Recon was trying to do. It still largely negates any of your opponent's combat schenanigans (giant growth, Heroic triggers, etc) and lets you attack with impunity if you have more creatures than your opponent. And, frankly, the most interesting interactions with this card aren't effected anyways.

1) Red/White swarm, attack with Raid Bombardment out then just untap anything that's blocked.

2) Green/White, attack each turn with any creature with a Lure effect and just remove the creature from combat each turn for reusable unblockable attacks.

3) Attack with impunity with your Battlecry creatures to pump your worthwhile attackers; even if they can block your Accorder Paladin with a 1/1 or such, you... (see all)
Posted By: Yukikah (6/6/2014 1:48:13 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue