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Community Rating: 4.173 / 5  (162 votes)
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Two of this + Myr Battlesphere + Any Myr that can be tapped for mana = Unlimited Damage
Posted By: Zarasel (1/29/2011 2:24:35 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


He's the reason I want to make a Myr deck. It would be so much fun.
Posted By: .Blaze. (2/4/2011 10:16:54 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


if you add myr welder
you can help get them out of the graveyard.
so its like you have 8 in your deck.
saves the bolt problem
Posted By: Manaboy (3/7/2011 6:08:27 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


*** infinite loop card.
Posted By: Dr34m0f7hi5 (4/5/2011 7:31:34 PM)
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this plus palladium myr plus lodestone myr....

Infinite combos are a pretty cheap shot, but this is still super useful as a tribal lord in an all myr deck.
Posted By: tantallum99 (4/9/2011 1:56:04 PM)
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2 Myr Galvanizers
1 Mana Myr
1 of any other Myr w/ 1 Heavy Arbalest attached.

Hello infinite damage over infinite targets.

I'm trying the above out with some blue control to prevent pesky burn spells destroying my Myr and such. Should be interesting :3

Posted By: ARandomMop (4/10/2011 3:50:37 PM)
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someone mentioned slivers vs. myr... why not have both? Just throw in a hivestone.
Posted By: agentvirgo (5/6/2011 6:50:34 PM)
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Good lord, I can't believe this isn't rare! I remember trying to make a Myr deck back in the day and deciding it wasn't worth it without myr incubator. Things have changed for the myr...
Posted By: Macsen (5/8/2011 12:51:21 PM)
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Too bad the infinite damage combo with the Battlesphere doesn't actually work. Bohoo.

The infinte mana combo sure does though. And though Palladiums are the best, you don't even really need them, just any two of the numerous one-ramp myr out there. Add the +1/+1 to all other Myr and you've got the stainless steel bolts that hold a great myr deck together. No reason not to run 4 of these in Myr Tribal.

And what is perhaps the best part, in my experience, is that your oppoents, when they see these, will often panic and go out of their way to eliminate any and all galvs you drop, which means they'll have nothing left to deal with your Battlespheres, Steel Overseers, or hell, even your Ichorclaws pumped up with Tempered Steels. Fantastic card.
Posted By: AngelPhoenix (5/26/2011 6:20:54 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I feel like this card is asking to be Restricted.
Posted By: SarpNasty (6/9/2011 10:59:30 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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