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Community Rating: 4.052 / 5  (165 votes)
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Now for all those who think that you can just keep on playing lands until the sun don't shine think again!
That is not how this elf works. You can only play lands up to the number of oracle's that you have in play. Don't think so check the rulings, its in the text!
Posted By: RulesGuruUnsurpast (1/29/2010 8:10:45 PM)
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this card + timbermaw larva
Posted By: sirk7 (2/6/2010 8:25:31 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I used Mind Control on this beauty... and my Hedron Crab just decided what card is his best friend :P With some scry, you can unleash milling hell
Posted By: Narim (10/30/2010 1:11:09 PM)
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i understand how the extra land works, that's not my question, but im confused as to when i can play lands

if my opponent ends his turn, and i see a land on top of my deck, can i play it before i draw it? i think this would be during my upkeep
Posted By: CrowJonSnow (8/24/2011 9:22:39 PM)
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absolutely solid in any green edh. who doesnt love card advantage and straight mana ramp bundled in to one package? only flaw is that its on a 2/2 body that will most likely eat shit every time.
Posted By: garabor (11/1/2011 9:24:02 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card really doesn't work well in decks with Lead the Stampede. Lead the Stampede sends lands to the bottom of your deck, so the odds of this creature actually lending a hand with its ability keep shrinking. On the other hand, with some kind of shuffle mechanism, it'd be another story.
Posted By: james2c19v (10/25/2012 4:54:16 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


People really didn't understand this card? Sad.... talk about selective reading. "An additional land", not "additional lands", clearly implying one land. Go back to the 5th grade please...

@Crownjohnsnow
That is a real question, but you play it as you would a normal land drop, unless the card clearly says otherwise.
Posted By: TheWrathofShane (11/5/2012 2:24:45 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


pretty amazing in Momir Basic too.
Posted By: War_Elemental (1/19/2013 3:33:52 PM)
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There are so, so many uses for this card...I have to say it's one of the few cards for which you can say it's made better both by running more lands and by running less lands. If you run more lands, then it has a greater chance of hitting them off of the top, and gives you a greater max mana potential, but if you run less lands, it gives you a better way to find them, and ramps you into them faster. Really, it has potential in any kind of deck so long as you're not running mass removal, though obviously it shines best in fland-centered decks. Best ramp spell in modern imo.
Posted By: anonymous1burger (1/27/2013 8:11:26 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Great card, helps avoid long land-gluts that otherwise knock you out of an extended Commander game.

I just have one question: If my top card is Zoetic Cavern, can I play it as a morph? It's still "playing the top card of my library", and it's definitely a land card.
Posted By: WhiteWizard42 (2/21/2013 4:34:11 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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