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Abyssal Gatekeeper
  ( 2)
Creature — Horror
(1/1)
When this creature dies, each player sacrifices a creature of their choice.
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Ambassador Oak
  ( 4)
Creature — Treefolk Warrior
(3/3)
When this creature enters, create a 1/1 green Elf Warrior creature token.
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Animate Artifact
  ( 4)
Enchantment — Aura
Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
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Balance
  ( 2)
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Beast Walkers
   ( 3)
Creature — Human Beast Soldier
(2/2)
: This creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Blackcleave Goblin
  ( 4)
Creature — Phyrexian Goblin Zombie
(2/1)
Haste Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Blaze
  ( 1)
Sorcery
Blaze deals X damage to any target.
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Canopy Spider
  ( 2)
Creature — Spider
(1/3)
Reach (This creature can block creatures with flying.)
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Cateran Persuader
  ( 2)
Creature — Human Mercenary
(2/1)
, : Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
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Clockwork Steed
 ( 4)
Artifact Creature — Horse
(0/3)
This creature enters with four +1/+0 counters on it. This creature can't be blocked by artifact creatures. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
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Curfew
 ( 1)
Instant
Each player returns a creature they control to its owner's hand.
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Deity of Scars
     ( 5)
Creature — Spirit Avatar
(7/7)
Trample This creature enters with two -1/-1 counters on it. , Remove a -1/-1 counter from this creature: Regenerate this creature.
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Dragonstorm
  ( 9)
Sorcery
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Earthquake
  ( 1)
Sorcery
Earthquake deals X damage to each creature without flying and each player.
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Elemental Mastery
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has " : Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
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Ember Gale
  ( 4)
Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
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Fact or Fiction
  ( 4)
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Favorable Destiny
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
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Flash
  ( 2)
Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by .
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Hidden Horror
   ( 3)
Creature — Horror
(4/4)
When this creature enters, sacrifice it unless you discard a creature card.
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Invigorate
  ( 3)
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
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Ivory Guardians
   ( 6)
Creature — Giant Cleric
(3/3)
Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
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Jeweled Amulet
 ( 0)
Artifact
, : Put a charge counter on this artifact. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact.
, Remove a charge counter from this artifact: Add one mana of this artifact's last noted type.
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Kamahl's Desire
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has first strike. Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.
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Kami of the Waning Moon
  ( 3)
Creature — Spirit
(1/1)
Flying Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Kei Takahashi
   ( 4)
Legendary Creature — Human Cleric
(2/2)
: Prevent the next 2 damage that would be dealt to target creature this turn.
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Ley Druid
  ( 3)
Creature — Human Druid
(1/1)
: Untap target land.
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Lightning Elemental
  ( 4)
Creature — Elemental
(4/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Longbow Archer
  ( 2)
Creature — Human Soldier Archer
(2/2)
First strike; reach (This creature can block creatures with flying.)
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Look at Me, I'm R&D
  ( 3)
Enchantment
As this enchantment enters, choose a number and a second number one higher or one lower than the first number. All instances of the first chosen number in the full text of each permanent, spell, and card in any zone are changed to the second chosen number.
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Lord of the Pit
    ( 7)
Creature — Demon
(7/7)
Flying, trample At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
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Lotus Petal
 ( 0)
Artifact
, Sacrifice this artifact: Add one mana of any color.
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Meekstone
 ( 1)
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
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Mercadia's Downfall
  ( 3)
Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
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Mutilate
   ( 4)
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
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Neurok Stealthsuit
 ( 2)
Artifact — Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)  : Attach this Equipment to target creature you control.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Onulet
 ( 3)
Artifact Creature — Construct
(2/2)
When this creature dies, you gain 2 life.
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Ophidian
  ( 3)
Creature — Snake
(1/3)
Whenever this creature attacks and isn't blocked, you may draw a card. If you do, this creature assigns no combat damage this turn.
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Planar Chaos
  ( 3)
Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment. Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
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Planar Portal
 ( 6)
Artifact
, : Search your library for a card, put that card into your hand, then shuffle.
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Plated Pegasus
  ( 3)
Creature — Pegasus
(1/2)
Flash (You may cast this spell any time you could cast an instant.) Flying If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player.
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Power Surge
  ( 2)
Enchantment
At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
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Price of Glory
  ( 3)
Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
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Punish Ignorance
    ( 4)
Instant
Counter target spell. Its controller loses 3 life and you gain 3 life.
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Quicksilver Gargantuan
   ( 7)
Creature — Shapeshifter
(7/7)
You may have this creature enter as a copy of any creature on the battlefield, except it's 7/7.
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Ratchet Bomb
 ( 2)
Artifact
: Put a charge counter on this artifact.
, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
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Reality Spasm
   ( 2)
Instant
Choose one — • Tap X target permanents. • Untap X target permanents.
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Reef Pirates
   ( 3)
Creature — Zombie Pirate
(2/2)
Whenever this creature deals damage to an opponent, that player mills a card.
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Reins of Power
   ( 4)
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
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Rending Vines
   ( 3)
Instant — Arcane
Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand. Draw a card.
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Rumbling Slum
    ( 4)
Creature — Elemental
(5/5)
At the beginning of your upkeep, this creature deals 1 damage to each player.
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Safe Haven
( 0)
Land
, : Exile target creature you control.
At the beginning of your upkeep, you may sacrifice this land. If you do, return each card exiled with this land to the battlefield under its owner's control.
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Safewright Quest
 ( 1)
Sorcery
Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.
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Silhouette
  ( 2)
Instant
Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
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Spell Snip
  ( 3)
Instant
Counter target spell unless its controller pays . Cycling ( , Discard this card: Draw a card.)
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Spider Umbra
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Suntouched Myr
 ( 3)
Artifact Creature — Myr
(0/0)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.)
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Timberwatch Elf
  ( 3)
Creature — Elf
(1/2)
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
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Uncle Istvan
    ( 4)
Creature — Human
(1/3)
Prevent all damage that would be dealt to this creature by creatures.
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Vedalken Engineer
  ( 2)
Creature — Vedalken Artificer
(1/1)
: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
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Vigilance
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
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Wail of the Nim
  ( 3)
Instant
Choose one — • Regenerate each creature you control. • Wail of the Nim deals 1 damage to each creature and each player. Entwine (Choose both if you pay the entwine cost.)
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Wanderer's Twig
 ( 1)
Artifact
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Zombie Master
   ( 3)
Creature — Zombie
(2/3)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have " : Regenerate this permanent."
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