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Abzan Charm
   ( 3)
Instant
Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.
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Æther Charge (Aether Charge)
  ( 5)
Enchantment
Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.
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Archmage's Charm
   ( 3)
Instant
Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.
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Azorius Charm
  ( 2)
Instant
Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.
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Ballista Charger
 ( 5)
Artifact — Vehicle
(6/6)
Whenever Ballista Charger attacks, it deals 1 damage to any target. Crew 3 <i>(Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Bant Charm
   ( 3)
Instant
Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.
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Boreas Charger
  ( 3)
Creature — Pegasus
(2/1)
Flying When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
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Boros Charm
  ( 2)
Instant
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
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Brokers Charm
   ( 3)
Instant
Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards.
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Cabaretti Charm
   ( 3)
Instant
Choose one — • Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.
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Chaos Charm
 ( 1)
Instant
Choose one — • Destroy target Wall. • Chaos Charm deals 1 damage to target creature. • Target creature gains haste until end of turn.
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Char
  ( 3)
Instant
Char deals 4 damage to any target and 2 damage to you.
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Charcoal Diamond
 ( 2)
Artifact
Charcoal Diamond enters the battlefield tapped. : Add .
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Charforger
   ( 3)
Creature — — Phyrexian Beast
(2/3)
When Charforger enters the battlefield, create a 1/1 red Phyrexian Goblin creature token. Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Charforger. Remove three oil counters from Charforger: Exile the top card of your library. You may play that card this turn.
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Charge
 ( 1)
Instant
Creatures you control get +1/+1 until end of turn.
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Charge Across the Araba
  ( 5)
Instant — Arcane
<i>Sweep</i> — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
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Charge of the Forever-Beast
  ( 3)
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand. Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.
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Charge of the Mites
  ( 3)
Instant
Choose one — • Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker. • Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." <i>(Players dealt combat damage by them also get a poison counter.)</i>
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Charge Through
 ( 1)
Instant
Target creature gains trample until end of turn. Draw a card.
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Charging Bandits
  ( 5)
Creature — Human Rogue
(3/3)
Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
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Charging Binox
  ( 8)
Creature — Beast
(7/5)
Assist <i>(Another player can pay up to of this spell's cost.)</i> Trample
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Charging Cinderhorn
  ( 4)
Creature — Elemental Ox
(4/2)
Haste At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.
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Charging Griffin
  ( 4)
Creature — Griffin
(2/2)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
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Charging Paladin
  ( 3)
Creature — Human Knight
(2/2)
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
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Charging Rhino
   ( 5)
Creature — Rhino
(4/4)
Charging Rhino can't be blocked by more than one creature.
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Charging Slateback
  ( 5)
Creature — Beast
(4/3)
Charging Slateback can't block. Morph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
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Charging Troll
   ( 4)
Creature — Troll
(3/3)
Vigilance : Regenerate Charging Troll.
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Charging Tuskodon
   ( 5)
Creature — Dinosaur
(4/4)
Trample If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.
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Charging War Boar
   ( 3)
Creature — Boar
(3/1)
Haste <i>(This creature can attack and as soon as it comes under your control.)</i> As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. <i>(It can deal excess damage to the player or planeswalker it's attacking.)</i>
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Chariot of the Sun
 ( 3)
Artifact
, : Until end of turn, target creature you control gains flying and has base toughness 1.
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Chariot of Victory
 ( 3)
Artifact — Equipment
Equipped creature has first strike, trample, and haste. Equip 
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Charisma
   ( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
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Charismatic Vanguard
  ( 3)
Creature — Dwarf Soldier
(3/2)
 : Creatures you control get +1/+1 until end of turn.
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Charix, the Raging Isle
   ( 4)
Legendary Creature — Leviathan Crab
(0/17)
Spells your opponents cast that target Charix, the Raging Isle cost more to cast. : Charix gets +X/-X until end of turn, where X is the number of Islands you control.
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Charm Peddler
 ( 1)
Creature — Human Spellshaper
(1/1)
, , Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
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Charm School
  ( 3)
Enchantment
As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School.
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Charmbreaker Devils
  ( 6)
Creature — Devil
(4/4)
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
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Charmed Griffin
  ( 4)
Creature — Griffin
(3/3)
Flying When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.
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Charmed Sleep
   ( 3)
Enchantment — Aura
Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Charmed Stray
 ( 1)
Creature — Cat
(1/1)
Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.
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Charming Prince
  ( 2)
Creature — Human Noble
(2/2)
When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
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Charnel Troll
   ( 3)
Creature — Troll
(4/4)
Trample At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.  , Discard a creature card: Put a +1/+1 counter on Charnel Troll.
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Charnelhoard Wurm
    ( 7)
Creature — Wurm
(6/6)
Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
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Char-Rumbler
   ( 4)
Creature — Elemental
(-1/3)
Double strike : Char-Rumbler gets +1/+0 until end of turn.
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Chart a Course
  ( 2)
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
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Chartooth Cougar
  ( 6)
Creature — Cat Beast
(4/4)
: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling <i>( , Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)</i>
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Coordinated Charge
  ( 5)
Instant
Creatures you control get +2/+1 until end of turn. Cycling <i>( , Discard this card: Draw a card.)</i>
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Cosmos Charger
  ( 4)
Creature — Horse Spirit
(3/3)
Flash Flying Foretelling cards from your hand costs less and can be done on any player's turn. Foretell  <i>(During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)</i>
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Crosis's Charm
   ( 3)
Instant
Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.
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Darigaaz's Charm
   ( 3)
Instant
Choose one — • Return target creature card from your graveyard to your hand. • Darigaaz's Charm deals 3 damage to any target. • Target creature gets +3/+3 until end of turn.
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Dawn Charm
  ( 2)
Instant
Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.
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Dawnbringer Charioteers
   ( 4)
Creature — Human Soldier
(2/4)
Flying, lifelink <i>Heroic</i> — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
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Daybreak Charger
  ( 2)
Creature — Unicorn
(3/1)
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
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Death Charmer
  ( 3)
Creature — Worm Mercenary
(2/2)
Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay .
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Depth Charge Colossus
 ( 9)
Artifact Creature — Dreadnought
(9/9)
Depth Charge Colossus doesn't untap during your untap step. : Untap Depth Charge Colossus.
//PRT-Prototype_Mech//   
Prototype <i>(You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)</i> 6/6
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Dimir Charm
  ( 2)
Instant
Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
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Downhill Charge
  ( 3)
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
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Dread Charge
  ( 4)
Sorcery
Black creatures you control can't be blocked this turn except by black creatures.
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Dromar's Charm
   ( 3)
Instant
Choose one — • You gain 5 life. • Counter target spell. • Target creature gets -2/-2 until end of turn.
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Dusk Charger
  ( 4)
Creature — Horse
(3/3)
Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i> Dusk Charger gets +2/+2 as long as you have the city's blessing.
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Dynacharge
 ( 1)
Instant
Target creature you control gets +2/+0 until end of turn. Overload  <i>(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")</i>
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Ebony Charm
 ( 1)
Instant
Choose one — • Target opponent loses 1 life and you gain 1 life. • Exile up to three target cards from a single graveyard. • Target creature gains fear until end of turn. <i>(It can't be blocked except by artifact creatures and/or black creatures.)</i>
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Edgar, Charmed Groom
   ( 4)
Legendary Creature — Vampire Noble
(4/4)
Other Vampires you control get +1/+1. When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.
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Emerald Charm
 ( 1)
Instant
Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.
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Esika's Chariot
  ( 4)
Legendary Artifact — Vehicle
(4/4)
When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4
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Esper Charm
   ( 3)
Instant
Choose one — • Destroy target enchantment. • Draw two cards. • Target player discards two cards.
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Evil Boros Charm
  ( 2)
Instant
Choose one — • CARDNAME deals 2 damage to any target and you gain 2 life. • Unblocked attacking creatures get +1/+0 until end of turn. • Create a 1/1 colorless Spirit creature token with lifelink and haste.
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Evolution Charm
  ( 2)
Instant
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn.
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Exotic Orchard
( 0)
Land
: Add one mana of any color that a land an opponent controls could produce.
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Ferocious Charge
  ( 3)
Instant
Target creature gets +4/+4 until end of turn. Scry 2. <i>(Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)</i>
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Fervent Charge
    ( 4)
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
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Fever Charm
 ( 1)
Instant
Choose one — • Target creature gains haste until end of turn. • Target creature gets +2/+0 until end of turn. • Fever Charm deals 3 damage to target Wizard creature.
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Fireblade Charger
 ( 1)
Creature — Goblin Warrior
(1/1)
As long as Fireblade Charger is equipped, it has haste. When Fireblade Charger dies, it deals damage equal to its power to any target.
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Flame Discharge
  ( 1)
Instant
Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. <i>(Equipment, Auras you control, and counters are modifications.)</i>
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Flowstone Charger
   ( 4)
Creature — Beast
(2/5)
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
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Fluxcharger
   ( 4)
Creature — Weird
(1/5)
Flying Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
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Forbidden Orchard
( 0)
Land
: Add one mana of any color.
Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
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Foul Orchard
( 0)
Land
Foul Orchard enters the battlefield tapped. : Add or .
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Funeral Charm
 ( 1)
Instant
Choose one — • Target player discards a card. • Target creature gets +2/-1 until end of turn. • Target creature gains swampwalk until end of turn. <i>(It can't be blocked as long as defending player controls a Swamp.)</i>
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Fury Charm
  ( 2)
Instant
Choose one — • Destroy target artifact. • Target creature gets +1/+1 and gains trample until end of turn. • Remove two time counters from target permanent or suspended card.
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Glorious Charge
  ( 2)
Instant
Creatures you control get +1/+1 until end of turn.
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Goblin Charbelcher
 ( 4)
Artifact
, : Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
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Goblin Chariot
  ( 3)
Creature — Goblin Warrior
(2/2)
Haste <i>(This creature can attack and as soon as it comes under your control.)</i>
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Golgari Charm
  ( 2)
Instant
Choose one — • All creatures get -1/-1 until end of turn. • Destroy target enchantment. • Regenerate each creature you control.
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Grixis Charm
   ( 3)
Instant
Choose one — • Return target permanent to its owner's hand. • Target creature gets -4/-4 until end of turn. • Creatures you control get +2/+0 until end of turn.
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Growth Charm
   ( 3)
Instant
Choose one — • Rampant Growth • Giant Growth • Regrowth
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Gruul Charm
  ( 2)
Instant
Choose one — • Creatures without flying can't block this turn. • Gain control of all permanents you own. • Gruul Charm deals 3 damage to each creature with flying.
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Hearth Charm
 ( 1)
Instant
Choose one — • Destroy target artifact creature. • Attacking creatures get +1/+0 until end of turn. • Target creature with power 2 or less can't be blocked this turn.
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Hellkite Charger
   ( 6)
Creature — Dragon
(5/5)
Flying, haste Whenever Hellkite Charger attacks, you may pay   . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
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Hope Charm
 ( 1)
Instant
Choose one — • Target creature gains first strike until end of turn. • Target player gains 2 life. • Destroy target Aura.
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Inspired Charge
   ( 4)
Instant
Creatures you control get +2/+1 until end of turn.
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Ivory Charm
 ( 1)
Instant
Choose one — • All creatures get -2/-0 until end of turn. • Tap target creature. • Prevent the next 1 damage that would be dealt to any target this turn.
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