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Clockwork Vorrac
Clockwork Vorrac 5 (5)
Artifact Creature — Boar Beast (0/0)

Trample

Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.

Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.

Tap: Put a +1/+1 counter on Clockwork Vorrac.

Mirrodin (Uncommon)
Contagious Vorrac
Contagious Vorrac 2Green (3)
Creature — Phyrexian Boar Beast (3/3)

When Contagious Vorrac enters the battlefield, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One (Common)
Copperhoof Vorrac
Copperhoof Vorrac 3GreenGreen (5)
Creature — Boar Beast (2/2)

Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.

Mirrodin (Rare)
Vorrac Battlehorns
Vorrac Battlehorns 2 (2)
Artifact — Equipment

Equipped creature has trample and can't be blocked by more than one creature.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Mirrodin (Common)
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