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Growth Cycle
Growth Cycle 1Green (2)
Instant

Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.

Core Set 2020 (Common)
Growth Spasm
Growth Spasm 2Green (3)
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add Colorless."

Innistrad: Midnight Hunt Commander (Common)
Other Versions
Rise of the Eldrazi (Common)
Growth Spiral
Growth Spiral GreenBlue (2)
Instant

Draw a card. You may put a land card from your hand onto the battlefield.

Duskmourn: House of Horror Commander (Common)
Other Versions
Ravnica Allegiance (Common)
Ikoria Commander (Common)
Commander Legends (Common)
Strixhaven Mystical Archive (Rare)
Dominaria United Commander (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Doctor Who Commander (Common)
The Lost Caverns of Ixalan Commander (Common)
Modern Horizons 3 Commander (Common)
Growth Spurt
Growth Spurt 1Green (2)
Instant

Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.

Unsanctioned (Common)
Other Versions
Unglued (Common)
Growth-Chamber Guardian
Growth-Chamber Guardian 1Green (2)
Creature — Elf Crab Warrior (2/2)

2Green: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.

Ravnica Allegiance (Rare)
Grozoth
Grozoth 6BlueBlueBlue (9)
Creature — Leviathan (9/9)

Defender (This creature can't attack.)

When Grozoth enters, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle.

4: Grozoth loses defender until end of turn.

Transmute 1BlueBlue (1BlueBlue, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Ravnica: City of Guilds (Rare)
Grudge Keeper
Grudge Keeper 1Black (2)
Creature — Zombie Wizard (2/1)

Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.

Magic: The Gathering—Conspiracy (Common)
Gruesome Deformity
Gruesome Deformity Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Innistrad (Common)
Gruesome Discovery
Gruesome Discovery 2BlackBlack (4)
Sorcery

Target player discards two cards.

Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.

Dark Ascension (Common)
Gruesome Encore
Gruesome Encore 2Black (3)
Sorcery

Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Mirrodin Besieged (Uncommon)
Gruesome Fate
Gruesome Fate 2Black (3)
Sorcery

Each opponent loses 1 life for each creature you control.

Game Night (Common)
Other Versions
Rivals of Ixalan (Common)
Gruesome Menagerie
Gruesome Menagerie 3BlackBlack (5)
Sorcery

Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield.

Guilds of Ravnica (Rare)
Gruesome Realization
Gruesome Realization 1BlackBlack (3)
Sorcery

Choose one —

• You draw two cards and you lose 2 life.

• Creatures your opponents control get -1/-1 until end of turn.

The Brothers' War (Uncommon)
Gruesome Scourger
Gruesome Scourger 3BlackBlack (5)
Creature — Orc Warrior (3/3)

When Gruesome Scourger enters, it deals damage to target opponent or planeswalker equal to the number of creatures you control.

Core Set 2020 (Uncommon)
Gruesome Slaughter
Gruesome Slaughter 6 (6)
Sorcery

Until end of turn, colorless creatures you control gain "Tap: This creature deals damage equal to its power to target creature."

Battle for Zendikar (Rare)
Gruff Triplets
Gruff Triplets 3GreenGreenGreen (6)
Creature — Satyr Warrior (3/3)

Trample

When Gruff Triplets enters, if it isn't a token, create two tokens that are copies of it.

When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.

Wilds of Eldraine (Rare)
Grumgully, the Generous
Grumgully, the Generous 1RedGreen (3)
Legendary Creature — Goblin Shaman (3/3)

Each other non-Human creature you control enters with an additional +1/+1 counter on it.

Bloomburrow Commander (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Kamigawa: Neon Dynasty Commander (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Grunn, the Lonely King
Grunn, the Lonely King 4GreenGreen (6)
Legendary Creature — Ape Warrior (5/5)

Kicker 3 (You may pay an additional 3 as you cast this spell.)

If Grunn, the Lonely King was kicked, it enters with five +1/+1 counters on it.

Whenever Grunn attacks alone, double its power and toughness until end of turn.

Dominaria (Uncommon)
Grusilda, Monster Masher
Grusilda, Monster Masher 3BlackRed (5)
Legendary Creature — Zombie Villain (4/4)

Combined, enchanted, and equipped creatures you control have menace.

3BlackRed, Tap: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)

Unstable (Rare)
Gruul Beastmaster
Gruul Beastmaster 3Green (4)
Creature — Human Shaman (2/2)

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.

Ravnica Allegiance (Uncommon)
Gruul Charm
Gruul Charm RedGreen (2)
Instant

Choose one —

• Creatures without flying can't block this turn.

• Gain control of all permanents you own.

• Gruul Charm deals 3 damage to each creature with flying.

Guild Kit: Gruul (Uncommon)
Other Versions
Gatecrash (Uncommon)
Gruul Cluestone
Gruul Cluestone 3 (3)
Artifact

Tap: Add Red or Green.

RedGreen, Tap, Sacrifice Gruul Cluestone: Draw a card.

Dragon's Maze (Common)
Gruul Guildgate
Gruul Guildgate (0)
Land — Gate

Gruul Guildgate enters tapped.

Tap: Add Red or Green.

Ravnica Clue Edition (Common)
Other Versions
Gatecrash (Common)
Dragon's Maze (Common)
Commander 2013 Edition (Common)
Modern Masters 2017 Edition (Common)
Ravnica Allegiance (Common)
Zendikar Rising Commander (Common)
Ravnica Remastered (Common)
Gruul Guildmage
Gruul Guildmage Red or GreenRed or Green (2)
Creature — Human Shaman (2/2)

(Red or Green can be paid with either Red or Green.)

3Red, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker.

3Green: Target creature gets +2/+2 until end of turn.

Ravnica Remastered (Uncommon)
Other Versions
Guildpact (Uncommon)
Gruul Keyrune
Gruul Keyrune 3 (3)
Artifact

Tap: Add Red or Green.

RedGreen: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.

Gatecrash (Uncommon)
Gruul Locket
Gruul Locket 3 (3)
Artifact

Tap: Add Red or Green.

Red or GreenRed or GreenRed or GreenRed or Green, Tap, Sacrifice Gruul Locket: Draw two cards.

Ravnica Allegiance (Common)
Gruul Nodorog
Gruul Nodorog 4GreenGreen (6)
Creature — Beast (4/4)

Red: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Guildpact (Common)
Gruul Ragebeast
Gruul Ragebeast 5RedGreen (7)
Creature — Beast (6/6)

Whenever Gruul Ragebeast or another creature you control enters, that creature fights target creature an opponent controls.

Gatecrash (Rare)
Gruul Scrapper
Gruul Scrapper 3Green (4)
Creature — Human Berserker (3/2)

When Gruul Scrapper enters, if Red was spent to cast it, it gains haste until end of turn.

Guildpact (Common)
Gruul Signet
Gruul Signet 2 (2)
Artifact

1, Tap: Add RedGreen.

Bloomburrow Commander (Uncommon)
Other Versions
Guildpact (Common)
Archenemy (Common)
Magic: The Gathering-Commander (Common)
Commander 2016 (Common)
Modern Masters 2017 Edition (Uncommon)
Guild Kit: Gruul (Uncommon)
Adventures in the Forgotten Realms Commander (Common)
March of the Machine Commander (Common)
Ravnica Remastered (Uncommon)
Ravnica Clue Edition (Common)
Gruul Spellbreaker
Gruul Spellbreaker 1RedGreen (3)
Creature — Ogre Warrior (3/3)

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Trample

During your turn, you and Gruul Spellbreaker have hexproof.

Ravnica Allegiance (Rare)
Gruul Turf
Gruul Turf (0)
Land

Gruul Turf enters tapped.

When Gruul Turf enters, return a land you control to its owner's hand.

Tap: Add RedGreen.

Bloomburrow Commander (Common)
Other Versions
Guildpact (Common)
Planechase (Common)
Magic: The Gathering-Commander (Common)
Planechase 2012 Edition (Common)
Modern Masters 2015 Edition (Uncommon)
Commander 2016 (Uncommon)
Planechase Anthology (Common)
Iconic Masters (Uncommon)
Commander 2018 (Uncommon)
Guild Kit: Gruul (Common)
Commander 2019 (Uncommon)
Ikoria Commander (Uncommon)
Zendikar Rising Commander (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Kamigawa: Neon Dynasty Commander (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Double Masters 2022 (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Ravnica Clue Edition (Common)
Gruul War Chant
Gruul War Chant 2RedGreen (4)
Enchantment

Attacking creatures you control get +1/+0 and have menace.

Modern Masters 2017 Edition (Uncommon)
Other Versions
Dragon's Maze (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Gruul War Plow
Gruul War Plow 4 (4)
Artifact

Creatures you control have trample.

1RedGreen: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.

Guildpact (Rare)
Gryff Rider
Gryff Rider 2White (3)
Creature — Human Knight (2/1)

Flying

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Innistrad: Crimson Vow (Common)
Gryff Vanguard
Gryff Vanguard 4Blue (5)
Creature — Human Knight (3/2)

Flying

When Gryff Vanguard enters, draw a card.

Duel Decks: Blessed vs. Cursed (Common)
Other Versions
Avacyn Restored (Common)
Gryff's Boon
Gryff's Boon White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying.

3White: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Gryffwing Cavalry
Gryffwing Cavalry 3White (4)
Creature — Human Knight (2/2)

Flying

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever Gryffwing Cavalry attacks, you may pay 1White. If you do, target attacking creature without flying gains flying until end of turn.

Innistrad: Crimson Vow (Uncommon)
Guan Yu, Sainted Warrior
Guan Yu, Sainted Warrior 3WhiteWhite (5)
Legendary Creature — Human Soldier Warrior (3/5)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.

Masters Edition III (Uncommon)
Other Versions
Portal Three Kingdoms (Rare)
Guan Yu's 1,000-Li March
Guan Yu's 1,000-Li March 4WhiteWhite (6)
Sorcery

Destroy all tapped creatures.

Masters Edition III (Rare)
Other Versions
Portal Three Kingdoms (Rare)
Ferocious Werefox (Guard Change)
Ferocious Werefox (Guard Change) 1Green (2)
Instant — Adventure

Create a Monster Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has trample.)

Wilds of Eldraine (Common)
Guard Dogs
Guard Dogs 3White (4)
Creature — Dog (2/2)

2White, Tap: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.

Planeshift (Uncommon)
Guard Duty
Guard Duty White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has defender.

Iconic Masters (Common)
Other Versions
Rise of the Eldrazi (Common)
Guard Gomazoa
Guard Gomazoa 2Blue (3)
Creature — Jellyfish (1/3)

Defender, flying

Prevent all combat damage that would be dealt to Guard Gomazoa.

Planechase Anthology (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Planechase 2012 Edition (Uncommon)
Commander 2013 Edition (Uncommon)
Guardian Angel
Guardian Angel Variable ColorlessWhite (1)
Instant

Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay 1 any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.

Revised Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Guardian Archon
Guardian Archon 4WhiteWhite (6)
Creature — Archon (5/5)

Flying

As Guardian Archon enters, secretly choose an opponent.

Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.

Commander 2021 (Rare)
Guardian Augmenter
Guardian Augmenter 2Green (3)
Creature — Troll Wizard (2/2)

Flash

Commander creatures you control get +2/+2.

Commanders you control have hexproof.

Commander 2021 (Rare)
Guardian Automaton
Guardian Automaton 4 (4)
Artifact Creature — Construct (3/3)

When Guardian Automaton dies, you gain 3 life.

Magic Origins (Common)
Guardian Beast
Guardian Beast 3Black (4)
Creature — Beast (2/4)

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.

Masters Edition IV (Rare)
Other Versions
Arabian Nights (Rare)
Guardian Gladewalker
Guardian Gladewalker 1Green (2)
Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)

When Guardian Gladewalker enters, put a +1/+1 counter on target creature.

Kaldheim (Common)
Guardian Idol
Guardian Idol 2 (2)
Artifact

Guardian Idol enters tapped.

Tap: Add Colorless.

2: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

Jumpstart (Uncommon)
Other Versions
Fifth Dawn (Uncommon)
Iconic Masters (Common)
Guardian Kirin
Guardian Kirin 3White (4)
Creature — Kirin (2/3)

Flying

Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.

Modern Horizons 2 (Common)
Guardian Lions
Guardian Lions 4White (5)
Creature — Cat (1/6)

Vigilance (Attacking doesn't cause this creature to tap.)

Magic 2013 (Common)
Guardian Naga
Guardian Naga 5WhiteWhite (7)
Creature — Snake (5/6)

Vigilance

During your turn, prevent all damage that would be dealt to Guardian Naga.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Guardian of Cloverdell
Guardian of Cloverdell 5GreenGreen (7)
Creature — Treefolk Shaman (4/5)

When Guardian of Cloverdell enters, create three 1/1 white Kithkin Soldier creature tokens.

Green, Sacrifice a Kithkin: You gain 1 life.

Lorwyn (Uncommon)
Guardian of Faith
Guardian of Faith 1WhiteWhite (3)
Creature — Spirit Knight (3/2)

Flash

Vigilance

When Guardian of Faith enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

Adventures in the Forgotten Realms (Rare)
Guardian of Ghirapur
Guardian of Ghirapur 2White (3)
Creature — Angel (3/3)

Flying

When Guardian of Ghirapur enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

March of the Machine (Rare)
Guardian of New Benalia
Guardian of New Benalia 1White (2)
Creature — Human Soldier (2/2)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Whenever Guardian of New Benalia enlists a creature, scry 2.

Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.

Dominaria United (Rare)
Guardian of Pilgrims
Guardian of Pilgrims 1White (2)
Creature — Spirit Cleric (2/2)

When Guardian of Pilgrims enters, target creature gets +1/+1 until end of turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Guardian of Solitude
Guardian of Solitude 1Blue (2)
Creature — Spirit (1/2)

Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.

Champions of Kamigawa (Uncommon)
Guardian of Tazeem
Guardian of Tazeem 3BlueBlue (5)
Creature — Sphinx (4/5)

Flying

Landfall — Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

Battle for Zendikar (Rare)
Guardian of the Ages
Guardian of the Ages 7 (7)
Artifact Creature — Golem (7/7)

Defender (This creature can't attack.)

When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.

Magic 2014 Core Set (Rare)
Guardian of the Forgotten
Guardian of the Forgotten 3White (4)
Creature — Elephant Warrior (4/4)

Vigilance

Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put the top card of your library onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Modern Horizons 3 (Uncommon)
Guardian of the Gateless
Guardian of the Gateless 4White (5)
Creature — Angel (3/3)

Flying

Guardian of the Gateless can block any number of creatures.

Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Gatecrash (Uncommon)
Guardian of the Great Conduit
Guardian of the Great Conduit 3Green (4)
Creature — Elemental (2/4)

Reach (This creature can block creatures with flying.)

As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)

Kaladesh (Uncommon)
Guardian of the Great Door
Guardian of the Great Door WhiteWhite (2)
Creature — Angel (4/4)

As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.

Flying

The Lost Caverns of Ixalan (Uncommon)
Guardian of the Guildpact
Guardian of the Guildpact 3White (4)
Creature — Spirit (2/3)

Protection from monocolored

Dissension (Common)
Guardian of Vitu-Ghazi
Guardian of Vitu-Ghazi 6GreenWhite (8)
Creature — Elemental (4/7)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Vigilance

Ravnica: City of Guilds (Common)
Guardian Project
Guardian Project 3Green (4)
Enchantment

Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Magic The Gathering—Fallout (Rare)
Other Versions
Ravnica Allegiance (Rare)
Ravnica Remastered (Mythic Rare)
Guardian Scalelord
Guardian Scalelord 4White (5)
Creature — Dragon (3/4)

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)

Flying

Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.

March of the Machine Commander (Rare)
Guardian Seraph
Guardian Seraph 2WhiteWhite (4)
Creature — Angel (3/4)

Flying

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

Magic 2010 (Rare)
Guardian Shield-Bearer
Guardian Shield-Bearer 1Green (2)
Creature — Human Soldier (2/1)

Megamorph 3Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control.

Dragons of Tarkir (Common)
Guardian Zendikon
Guardian Zendikon 2White (3)
Enchantment — Aura

Enchant land

Enchanted land is a 2/6 white Wall creature with defender. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Worldwake (Common)
Guardian's Magemark
Guardian's Magemark 2White (3)
Enchantment — Aura

Flash

Enchant creature

Creatures you control that are enchanted get +1/+1.

Guildpact (Common)
Guardians of Akrasa
Guardians of Akrasa 2White (3)
Creature — Human Soldier (0/4)

Defender (This creature can't attack.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Magic 2013 (Common)
Other Versions
Shards of Alara (Common)
Guardians of Koilos
Guardians of Koilos 5 (5)
Artifact Creature — Construct (4/4)

When Guardians of Koilos enters, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Common)
Guardians of Meletis
Guardians of Meletis 3 (3)
Artifact Creature — Golem (0/6)

Defender (This creature can't attack.)

Magic Origins (Common)
Other Versions
Theros (Common)
Guardians of Oboro
Guardians of Oboro 2Blue (3)
Creature — Moonfolk Samurai (3/4)

Defender

Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty (Common)
Guardians' Pledge
Guardians' Pledge 1WhiteWhite (3)
Instant

White creatures you control get +2/+2 until end of turn.

Magic 2012 (Common)
Gudul Lurker
Gudul Lurker Blue (1)
Creature — Salamander (1/1)

Gudul Lurker can't be blocked.

Megamorph Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Dragons of Tarkir (Uncommon)
Guerrilla Tactics
Guerrilla Tactics 1Red (2)
Instant

Guerrilla Tactics deals 2 damage to any target.

When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.

Tenth Edition (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Alliances (Common)
Guess Your Fate (Guess Your Fate (a))
Guess Your Fate (Guess Your Fate (a)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 3, 4, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (b))
Guess Your Fate (Guess Your Fate (b)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 3, 5, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (c))
Guess Your Fate (Guess Your Fate (c)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 4, 5, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (d))
Guess Your Fate (Guess Your Fate (d)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 3, 4, 5, 6

Unfinity (Acorn) (Uncommon)
Guest List
Guest List (0)
Artifact — Contraption

Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.

Unstable (Rare)
Guff Rewrites History
Guff Rewrites History 2Red (3)
Instant

For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.

Commander Masters (Rare)
Guide of Souls
Guide of Souls White (1)
Creature — Human Cleric (1/2)

Whenever another creature you control enters, you gain 1 life and get Energy (an energy counter).

Whenever you attack, you may pay EnergyEnergyEnergy. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.

Modern Horizons 3 (Rare)
Guided Passage
Guided Passage GreenBlueRed (3)
Sorcery

Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.

Double Masters 2022 (Rare)
Other Versions
Apocalypse (Rare)
Guided Strike
Guided Strike 1White (2)
Instant

Target creature gets +1/+0 and gains first strike until end of turn.

Draw a card.

Iconic Masters (Common)
Other Versions
Weatherlight (Common)
Judgment (Common)
Guidestone Compass
Guidestone Compass (0)
Artifact

1, Tap: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Uncommon)
Guiding Bolt
Guiding Bolt 2White (3)
Instant

Destroy target creature with power 4 or greater.

Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Guiding Spirit
Guiding Spirit 1WhiteBlue (3)
Creature — Angel Spirit (1/2)

Flying

Tap: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.

Visions (Rare)
Guiding Voice
Guiding Voice White (1)
Sorcery

Put a +1/+1 counter on target creature.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Guild Artisan
Guild Artisan 1Red (2)
Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Uncommon)
Guild Feud
Guild Feud 5Red (6)
Enchantment

At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.

Return to Ravnica (Rare)
Guild Globe
Guild Globe 2 (2)
Artifact

When Guild Globe enters, draw a card.

2, Tap, Sacrifice Guild Globe: Add two mana of different colors.

War of the Spark (Common)
Guild Summit
Guild Summit 2Blue (3)
Enchantment

When Guild Summit enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.

Whenever a Gate you control enters, draw a card.

Guilds of Ravnica (Uncommon)
Guild Thief
Guild Thief 1Blue (2)
Creature — Orc Rogue (1/1)

Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.

Cunning Action — 3Blue: Guild Thief can't be blocked this turn.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Guildless Commons
Guildless Commons (0)
Land

Guildless Commons enters tapped.

When Guildless Commons enters, return a land you control to its owner's hand.

Tap: Add ColorlessColorless.

Commander Masters (Uncommon)
Other Versions
Commander Legends (Uncommon)
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