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Army Ants
( 3)
Creature — Insect
(1/1)
, Sacrifice a land: Destroy target land.
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Arni Slays the Troll
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control fights up to one target creature you don't control. II — Add . Put two +1/+1 counters on up to one target creature you control. III — You gain life equal to the greatest power among creatures you control.
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Arno Dorian
( 4)
Legendary Creature — Human Assassin
(3/3)
Deathtouch Other Assassins you control get +2/+0. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
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Aron, Benalia's Ruin
( 3)
Legendary Creature — Phyrexian Human
(3/3)
Menace (This creature can't be blocked except by two or more creatures.) , , Sacrifice another creature: Put a +1/+1 counter on each creature you control.
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Arrest
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Arrogant Bloodlord
( 3)
Creature — Vampire Knight
(4/4)
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
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Arrogant Wurm
( 5)
Creature — Wurm
(4/4)
Trample Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Arrow Volley Trap
( 5)
Instant — Trap
If four or more creatures are attacking, you may pay rather than pay this spell's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
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Arrows of Justice
( 3)
Instant
Arrows of Justice deals 4 damage to target attacking or blocking creature.
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Arterial Flow
( 3)
Sorcery
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
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Artificer's Hex
( 1)
Enchantment — Aura
Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
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Artillery Enthusiast
( 1)
Creature — — Goblin Artificer
(1/1)
Modified creatures you control have menace. (Equipment, Auras you control, and counters are modifications.) When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value. (To seek a card, put one at random from your library into your hand.)
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Artisan of Kozilek
( 9)
Creature — Eldrazi
(10/9)
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
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Artisan's Sorrow
( 4)
Instant
Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Artistic Refusal
( 6)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose one or both — • Counter target spell. • Draw two cards, then discard a card.
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Arvad the Cursed
( 5)
Legendary Creature — Vampire Knight
(3/3)
Deathtouch, lifelink Other legendary creatures you control get +2/+2.
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Arwen Undómiel
( 2)
Legendary Creature — Elf Noble
(2/2)
Whenever you scry, put a +1/+1 counter on target creature. : Scry 2.
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Asari Captain
( 5)
Creature — Human Samurai
(4/3)
Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
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Ascended Lawmage
( 4)
Creature — Vedalken Wizard
(3/2)
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Ascent of the Worthy
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
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Ash, Party Crasher
( 2)
Legendary Creature — Human Peasant
(2/2)
Haste Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.
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Ashen Ghoul
( 4)
Creature — Zombie
(3/1)
Haste : Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
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Ashen Monstrosity
( 7)
Creature — Spirit
(7/4)
Haste Ashen Monstrosity attacks each combat if able.
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Ashen Reaper
( 0)
Creature — Zombie Elemental
(2/1)
Menace At the beginning of your end step, put a +1/+1 counter on Ashen Reaper if a permanent was put into a graveyard from the battlefield this turn.
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Ashenmoor Gouger
( 3)
Creature — Elemental Warrior
(4/4)
Ashenmoor Gouger can't block.
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Ashes to Ashes
( 3)
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
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Ashiok, Dream Render
( 3)
Legendary Planeswalker — Ashiok
(5)
Spells and abilities your opponents control can't cause their controller to search their library. −1: Target player mills four cards. Then exile each opponent's graveyard.
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Ashiok's Adept
( 3)
Creature — Human Wizard
(1/3)
Heroic — Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card.
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Ashiok's Reaper
( 4)
Creature — Nightmare
(3/3)
Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card.
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Ashmouth Blade
( 0)
Artifact — Equipment
Equipped creature gets +3/+3 and has first strike. Equip
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Ashnod's Battle Gear
( 2)
Artifact
You may choose not to untap Ashnod's Battle Gear during your untap step. , : Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.
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Ashnod's Transmogrant
( 1)
Artifact
, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
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Aspect of Mongoose
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.
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Assassin Den
( 4)
Creature — Wall
(2/4)
Defender (This creature can't attack.) : Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.
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Assassin Gauntlet
( 3)
Artifact — Equipment
When Assassin Gauntlet enters, attach it to up to one target creature you control. Tap all creatures target opponent controls. Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card." Equip
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Assassin Initiate
( 1)
Creature — Human Assassin
(1/1)
: Assassin Initiate gains your choice of flying, deathtouch, or lifelink until end of turn.
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Assassin's Blade
( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target nonblack attacking creature.
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Assassin's Ink
( 4)
Instant
This spell costs less to cast if you control an artifact and less to cast if you control an enchantment. Destroy target creature or planeswalker.
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Assassin's Strike
( 6)
Sorcery
Destroy target creature. Its controller discards a card.
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Assault Formation
( 2)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have defender. : Creatures you control get +0/+1 until end of turn.
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Assault Suit
( 4)
Artifact — Equipment
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip
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Assembled Ensemble
( 5)
Artifact Creature — Clown Robot Bard
(*/6)
Vigilance Assembled Ensemble's power is equal to the number of Robots you control. Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.
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Assembly-Worker
( 3)
Artifact Creature — Assembly-Worker
(2/2)
: Target Assembly-Worker creature gets +1/+1 until end of turn.
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Assert Authority
( 7)
Instant
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Astral Slide
( 3)
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
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Astral Wingspan
( 5)
Enchantment — Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Enchant creature When Astral Wingspan enters, draw a card. Enchanted creature gets +2/+2 and has flying.
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Astroquarium
( 3)
Artifact
When Astroquarium enters, you may put an art sticker on it. , : Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.
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At Knifepoint
( 3)
Enchantment
During your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
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Atinlay Igpay
( 6)
Eaturecray — Igpay
(3/3)
Oubleday ikestray Enwhay ouyay eakspay ay onnay-igpay-atinlay ordway, acrificesay Atinlay Igpay.
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Atmosphere Surgeon
( 2)
Creature — Phyrexian Wizard
(2/1)
Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon. Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery.
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Atog
( 2)
Creature — Atog
(1/2)
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
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Atraxa's Skitterfang
( 3)
Artifact Creature — Phyrexian Insect
(2/2)
Atraxa's Skitterfang enters with three oil counters on it. At the beginning of combat on your turn, you may remove an oil counter from Atraxa's Skitterfang. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.
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Atraxi Warden
( 6)
Creature — Alien Eye
(6/6)
Flying When Atraxi Warden enters, exile up to one target tapped creature. Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Attack-in-the-Box
( 3)
Artifact Creature — Toy
(2/4)
Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.
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Attempted Murder
( 2)
Sorcery
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
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Attendant of Vraska
( 3)
Creature — Zombie Soldier
(3/3)
When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
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Attended Healer
( 4)
Creature — Kor Cleric
(2/3)
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. : Another target Cleric gains lifelink until end of turn.
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Atzocan Archer
( 3)
Creature — Human Archer
(1/4)
Reach When Atzocan Archer enters, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
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Atzocan Seer
( 3)
Creature — Human Druid
(2/3)
: Add one mana of any color. Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
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Audacity
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has trample. When Audacity is put into a graveyard from the battlefield, draw a card.
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Augur of Bolas
( 2)
Creature — Merfolk Wizard
(1/3)
When Augur of Bolas enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Auntie's Snitch
( 3)
Creature — Goblin Rogue
(3/1)
Auntie's Snitch can't block. Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
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Aura Barbs
( 3)
Instant — Arcane
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
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Aura Extraction
( 2)
Instant
Put target enchantment on top of its owner's library. Cycling (, Discard this card: Draw a card.)
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Aura Graft
( 2)
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
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Aura of Dominion
( 2)
Enchantment — Aura
Enchant creature , Tap an untapped creature you control: Untap enchanted creature.
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Aura of Silence
( 3)
Enchantment
Artifact and enchantment spells your opponents cast cost more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment.
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Aura Shards
( 3)
Enchantment
Whenever a creature you control enters, you may destroy target artifact or enchantment.
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Auramancer's Guise
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
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Auratouched Mage
( 6)
Creature — Human Wizard
(3/3)
When Auratouched Mage enters, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
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Auriok Bladewarden
( 2)
Creature — Human Soldier
(1/1)
: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
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Auriok Edgewright
( 2)
Creature — Human Soldier
(2/2)
Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.
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Auriok Salvagers
( 4)
Creature — Human Soldier
(2/4)
: Return target artifact card with mana value 1 or less from your graveyard to your hand.
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Auriok Siege Sled
( 6)
Artifact Creature — Juggernaut
(3/5)
: Target artifact creature blocks Auriok Siege Sled this turn if able. : Target artifact creature can't block Auriok Siege Sled this turn.
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Auriok Survivors
( 6)
Creature — Human Soldier
(4/6)
When Auriok Survivors enters, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.
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Aurora of Emrakul
( 0)
Creature — Eldrazi Reflection
(1/4)
Flying, deathtouch Whenever Aurora of Emrakul attacks, each opponent loses 3 life.
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Auspicious Starrix
( 5)
Creature — Elk Beast
(6/6)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
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Appeal // Authority (Authority)
( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
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Autograph Book
( 2)
Artifact
Autograph Book enters with a page counter on it for each person who has signed it. , , Remove a page counter from Autograph Book: Draw a card.
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Autumnal Gloom
( 3)
Enchantment
: Mill a card. Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.
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Autumn's Veil
( 1)
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
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Avacynian Missionaries
( 4)
Creature — Human Cleric
(3/3)
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
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Avacyn's Collar
( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip
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Avalanche
( 4)
Sorcery
Destroy X target snow lands.
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Avalanche Caller
( 2)
Snow Creature — Human Wizard
(1/3)
: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
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Avalanche Riders
( 4)
Creature — Human Nomad
(2/2)
Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders enters, destroy target land.
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Avarax
( 5)
Creature — Beast
(3/3)
Haste When Avarax enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle. : Avarax gets +1/+0 until end of turn.
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Avarice Totem
( 1)
Artifact
: Exchange control of Avarice Totem and target nonland permanent.
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Aven Archer
( 5)
Creature — Bird Soldier Archer
(2/2)
Flying , : Aven Archer deals 2 damage to target attacking or blocking creature.
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Aven Fateshaper
( 7)
Creature — Bird Wizard
(4/5)
Flying When Aven Fateshaper enters, look at the top four cards of your library, then put them back in any order. : Look at the top four cards of your library, then put them back in any order.
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Aven Gagglemaster
( 5)
Creature — Bird Warrior
(4/3)
Flying When Aven Gagglemaster enters, you gain 2 life for each creature you control with flying.
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Aven Mindcensor
( 3)
Creature — Bird Wizard
(2/1)
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
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